Category Archives: Diary

Entries here are diary experiences of my day-to-day life, like recounting events I was at, and tracking the passage of time on the blog with month-end wrapup posts.

June 2019 Wrapup!

The theme months are proving to be really challenging – so far the only month that’s felt easier for having a theme is April, where I got to voice basically whatever I wanted and gave myself license to be a bit mean or spiteful. This time around, Pride month has been a challenging time of finding things to talk about that weren’t The Same Thing over and over.

Blog Posts!

Still, there were some articles I was proud of; I liked my piece on the Stunticons, I liked musing about queer mechanics, and I spent a bunch of time considering just what I meant by ‘queer media,’ too. I liked my review of Billionaire Banshee, and so did its creator! My feelings are still up in the air about the huge post about Final Fantasy Crysal Favela Nibilis, but I’ll give it this: I had to do a lot of research to make it happen.

Video!

The video this month was a lot of fun to do. I didn’t want to make it so simply, but thanks to coordinating time and audio needs, here’s what we got: Fox and Talen talking about character design and the dateability of various Planeswalkers in War of the Spark based on their Japanese art!

Fox And Talen Talk About Smoochin' Japanese-Art Planeswalkers In War Of The Spark

Shirts

Shirts, well it was a big month for shirts. Without filling this post up with a bunch of pictures, I’m just going to link to the many different shirts I made this month. Something I did this month that I’m pretty proud of is a giveaway contest; I gave stickers and shirts away this month, for each of the shirt designs I released.

What effect did this have? I have no idea. Hopefully it’s good, but I don’t really know. I like these designs, and I kind of wish they were being bought more, but I also recognise that not many people have a lot of money to spend on Redbubble shirts.

Games?

Game work this month has been bored in with a laser-like focus on my PhD work. Sorry, folks. It’s been getting some partial inference – I’ve been playing this little Carthage game idea. There are also some more pieces on Hunter’s Dream going up in the next month, which are a bit more long-form and detailed about problems and solutions.

Personal Life!

In my personal life? This month has been really weirdly difficult. Not difficult because I’ve been experiencing pain or trauma, or anything in particular has been really impacting me? But I haven’t been getting sleep, and I haven’t been productive. My backlog this month has dipped down to as few as 24 articles ahead. There were numerous days when my PhD readings were all I could manage to do, and I don’t know why.

I think I might just be really sad in a weirdly generic way. I don’t know what to do about it.

One thing that I did this month was mark my students’ final dossiers, and you know what? Students are really good. I keep saying it, but it is still something that makes me smile. I’m lucky, my students are in a position where mostly they don’t have to try and fool me into thinking they did or get something they didn’t. We don’t do exams or quizzes the way that other subjects have to; the project they make is about demonstrating to me in a clearly communicated way what they did and what they’ve learned. Every time I do this, I find it so rare to find a student who was blowing it off. I even had one student who tried to blow it off, but they got caught up in their project, they focused on what it meant, and suddenly they’re producing this insightful study! It’s great!

Also, this month – and May – I did a flag thread that took most of my nights, and it wasn’t that fun to do. It was a lot of work and a lot of the content was very generic, so I felt like I wasn’t doing a good job.

I don’t have any smart or clever addition here? I’m just… really tired. And I want to be honest about it.

May 2019 Wrapup!

  • Blog posts

This month’s blog posts featured a few ideas I was glad for the practice to do; I took to my old D&D setting, Cobrin’Seil, and went over the names in that space and the way we talk about the characters and nations there (parts 1, 2, 3, 4). I also tried more rapid-fire Story Pile videos, which I liked a lot because there were plenty of things I’d watched that had maybe a bit of a point to them, but which definitely didn’t warrant a larger article (parts 1, 2, 3, and 4).

Independently of these sets, I also made this piece on the remoteness of a storyteller in a videogame, which evokes the same basic problem of the self-driving car. I also put together a thesis about normality, or normality in game, and how I want to work for it and work towards it. I also touched on a weird thing in Game Studies, where Wittgenstein comes up a lot.

The video this month hit our first irreperable problem! The original video is still going to happen, but since it failed, I instead put this together in a rush:

I'VE BEEN PLAYING A LOT OF THE SWINDLE LATELY, EP 15

This month’s shirt is this absolute banger:

This month saw Comic-Gong happen, and with that came out two new games – Hook, Line & Sinker and Freight Expectations! These games will be going up on the invincible ink website soon, and there’s a print-and-play version of Hook, Line, & Sinker over on my patreon for you if you wanna check it out!

Another cool thing about the game work is… something… I can’t… talk about. But it’s cool! Trust me, it’ super cool!  Here’s hoping it works out.

We had an election. It didn’t go well.

Disengage, Distract, Deprogram

Last year, I was asked:

How do I deal with jealousy regarding other people’s happiness? It always feels like everyone around me is happier, more alive, and generally *living* better than I do. I know being the bitter Old Man staring between the blinds at the happy kids on the street isn’t good for me or anyone, but I can’t shake these feelings off.

And taking some time, thinking about it, considering things thoroughly, what I said in answer was:

Continue Reading →

April 2019 Wrapup!

I feel like this month whipped by especially quickly, perhaps because I had so many deadlines I was desperately trying to manage. It was however, lots of fun to do, and I want to do this kind of thing, give myself this kind of freedom more often.

Blog Posts

I knew going in that this month, as the month I gave my self permission to be salty and let out some topics that’d been cooking for a while, I’d have some corkers ready to go.

First of all we have the steadily brewing article tackling the idea that Gacha games directly map onto Magic: The Gathering that led to a host of articles last year about how corrupt and dangerous and bad Magic: The Gathering was, and wasn’t it like making children gamble? This is a position that’s pretty widespread amongst the so-called intellectuals of the gaming space and so I finally let some of those thoughts out. Since the article was written, nobody has come around to really argue with me on it, so I guess I’m right, and that means the whole conversation is done.

I also went in to the elbows on Exalted, a game that disappoints me as a game and disappoints me as a setting, but in some fascinating and strangely damaged way I can’t help but see the game it wishes it was and I wish it was that game, too. I first described the game at core, then went in on the Content Warning Fest that was the Infernals.

I also needed to invent a term, Narrative Adventure, to describe the category of all those games that reach from Zork through to Bandersnatch, so I wrote a long-form article about it that was, once, going to be a video, but editing together so many different videos seemed a bit of a bore and I wanted something easy this month. Maybe I’ll go back and turn that article into a video essay.

Video Work

Let's Play And Talk About Yoshi's Island

Here’s my second attempt at play-and-talk gameplay. This one took some work – I actually recorded about seven versions of this video, because each of them was a different exercise in mic levels and trying to not sound moist. Still, this type of video is really fun to do.

Don’t worry, I don’t intend to go on like this endlessly! If I get more comfortable with this model, and get more subjects and games to play, I might do more of this. Any requests?

T-Shirt(s)!

I did a fair few shirts this month but the focal ones, the ones I consider ‘this month’s’ shirts are my Etoile Island sports team shirts which conspicuously tell Nerva and Grandville to get stuffed and also kind of disrespect Booty Bay.

You can get these shirts on Redbubble or Teespring (Mercy, Port Oakes, Cap Au, Sharkhead, St Martial).

Games!

Hey, I finished up Hook, Line & Sinker! I got to place an order for it! I also finalised the printing for my shipping (as in boats!) game, Freight Expectations, and I wrote a bit about that and how to write a rulebook using Unit Operations.

Also, this month, I put out a set of articles explaining the translation of game design from the videogame Bloodborne to my 4th edition game expansion, Hunter’s Dream. You can check them out: Parts 1, 2, and 3.

Personal Life!

As I’m writing this paragraph, it’s a week before my birthday, and I’m making decisions about how to handle a document that needs to be done by the end of the month, and orders for a convention that’s happening at the mid point.

The thing is? The way things feel right now, I kind of feel like I won’t have anything interesting to say about my personal life this April. It’s a full schedule. I wake up, I read and I write, I go to uni to teach, I come home, I write for the blog. It’s a time when I need to keep myself focused so there’s not that much going on in my life.

I did however get news this month that wonderfully, my friend’s daughter can now, if put on her belly, drag herself around in a circle. That’s super cool.

Birthday Post

It’s my birthday, when this goes up. Hopefully, I’ll be asleep, but odds are good I own’t be, because it’s a Friday night-morning for me, and who am I kidding, I stay up late and when it’s almost time for a blog post to drop, I go ‘aw, yeah, you know what?’ and it’s fun. It’s fun. We have fun here.

Anyway, it’s my birthday, and that means that hypothetically, it’s a time when you might want to buy me a present, or make me a present. I don’t necessarily think you should. After all, there are charities that deserve your money; I have a Patreon you can be contributing if you want to support my work; and I know a number of you reading this are not in any position to give gifts, and now my mentioning it can be guilt-inducing. Don’t worry about it. This is about something else.

Weirdly, this is about me.

I have a problem I think of as ice cream indecision. It was first codified to me by the work of Rumiko Takahashi, in her manga, Maison Ikkoku. If you haven’t read the series, don’t worry about it, the basic gist is there’s a man in it who has a hard time committing to a decision. It’s told with a metaphor of a scene, where as a little child, his grandmother offers him one of two ice creams. He can have one flavour, or the other. In either case, the ice cream is going to be delicious, it’s not a serious concern: But he spends his time umming and ahhing between the two that it stresses him out and he can’t decide before the two melt.

I think about this scene a lot. More than is healthy.

I’m afraid of spending gift cards. I’m nervous about using gifts. Fox has found one of the most effective ways to get me a gift is to just install it in my life and suddenly I’ll be using it and it’s great and I’m happy about it. Last year, Fox got me a pair of nice knives and a griddle plate for our oven and I’ve used them every single day since and I’m so happy I have them.

There’s a lot of things tied up here. Like, I imagine people browsing wishlists of mine with a wrinkled nose going ‘oh my god, he wants that? What’s wrong with him?’ And this keeps me from doing anything that could be perceived as Horny (For Capitalism) On Main.  I’m afraid of being ungrateful, so I’m nervous of talking about gifts with anything but glowing praise, which means if I wished for something that turns out to later on suck, I’m left feeling I can’t talk about it. And as with many things, I’m afraid of whether or not I deserve gifts, and if it’s  foul arrogance to suggest that hey, someone might want to buy me a thing, maybe?

Anyway, this list took a long time to compile, and part of why was because I didn’t want it to have just one or two things that were very expensive (to me). So here, check out some wishlists of things I think I might want and I don’t know if I want them, and even as I write this I’m trying to argue myself out of it.

All of these companies, in some ways, suck. If you don’t want to buy anything from them, because they suck, that is 100% okay and I support your choices.

But more than any of this… I said I wanted some things. And that I can do that, and feel okay saying it (though I don’t know how okay about it I feel), well, that’s a step! It’s important!

Hey, happy birthday to me.

Bujo Module – Year Task Spread

Wow, yesterday was a bit much wasn’t it? Let’s wind it down a touch. Here, let me show you my Bullet Journal.

Hey!

That’s not weird!

Hey, I still use my Bullet Journal to track things. Fox got me a lovely new Bujo for Christmas last year, and I’ve been using the dot-grid system very aggressively to do things it’s harder to do on lined paper.

One module that I’ve seen and wanted to try out was a year long planner. If you had something you want to do every day or every week, or a tracker for a long-term pattern, then this is a great system for it.

The funny thing about Bullet Journal modules like this is I tend to just need to look at them and then they kind of explain what they’re for. This one’s for managing this blog, and since this picture has work done up until April, you might guess this was – well, recently. But it’s not, this was done in the first half of March.

If you want a closer look, click on it, it should open up in a new browser window for ya.

Broken Fridge Light

The light in our fridge doesn’t work.

It hasn’t worked, literally ever. Our fridge was second hand, and it is great, and I am so glad to have it. It has a good energy rating. It has been a reliable, workable, completely great fridge. And it has never, not ever, had a working light.

Tonight, I got up, as I could not sleep, and I wandered out to the kitchen to have a drink of milk.

I opened the fridge, and looked inside, squinting, thinking, oh. the light’s broken.

I have this thought about once a month.

I am so used to the idea that fridges have lights in them despite having had a fridge without a light for over FIVE YEARS, I am still somehow completely expecting the light to work when I open the door. Human brains are weird.

Smoochin’ Algorithm Blues

This isn’t the kind of thing I wanted to do for Smooch Month, but I figure it’d be just a kind of lie if I wasn’t willing to admit it. Finding stuff to Story Pile for Smooch Month has been really hard.

Normally when I approach a topic it’s easy enough to start because I want to talk about things I find interesting. That means I have things already in mind for interest. If I wanted to talk about overrated RPGs, for example, I’d think ‘are there any games I think are bad but are critically acclaimed, oh, TWEWY, FFT and Undertale and that’s most of a month’s content done right there, no problem.’ When it comes to Smooch month though, I explicitly wanted to get out of my comfort zone.

Part of why is because I don’t watch a lot of smoochy media, because it mostly makes me unhappy, or reminds me of being unhappy. There was a time in my life, I, no joke, seriously sat on the verge of tears because of an anime opening theme subtitle, and the series it was from was DearS, which, if you don’t know it, good. It’s bad. Don’t watch it. It’s real real bad. Avoid it. Anyway, the point is, the times in my life when ‘romantic’ media hit me the hardest were some supremely messed up times, and that meant I responded to some dreadful garbage, movies that today I think of as actively bad, things that spoke to a person I’m not any more, and am supremely grateful that I’m not.

That meant that I’m both starting pretty fresh and, since ‘boy grouses about genre he doesn’t like’ is supremely dull, I wanted to take the chance to watch some Smooch Media that I could both talk about and maybe connect people to their new favourite thing but also broaden my tastes and horizons.

First I asked friends. I got some good suggestions, but not things I could use – Australian Netflix and Stan, after all. I wanted to avoid anything that needed shipping to make it good – so the Tangled series was right out, even though I like it a lot. I wanted to avoid movies that treated their audience like they were stupid, which meant a lot of rom-coms I knew were gone (Sarah Michelle Gellar has starred in some bunk). I also didn’t want to just watch action movies that had a romance in them, because it felt like cheating. No. This was about Smooch Media! That’s when I started looking at lists online, google searching ‘good romantic movies,’ and, well, that’s when I ran into the maw of the algorithm.

Did you know Kristen Stewart’s done a Tragic Lesbians Movie About Theatre? I did. It’s called Clouds of Sils Maria. Not going to talk about it here, it’s depressing as hell and is really more about the transient nature of fame and the disposable vision of women. How about Snow White And the Huntsman? Well, that’s an action film, and it’s really bad too, which is maddening because how hard can it be to make Snow White not garbage? Also didn’t write about Blue is the Warmest Colour because it’s really steamy and gay and that makes me really uncomfortable and exploitative. I read all of My Dragon Girlfriend, too which is also super steamy and gay, and that made me feel even more intrusive because it wasn’t a multimillion dollar international production. Mixed in amongst all these movies and series, though, there were all these things that the Algorithm thought I’d like, things like thrillers and horror movies and suspense movies which were all masquerading as Smooch movies, with the general message of Maybe Don’t.

This subject has been really hard to cover! And part of that is that when you ask the internet about ‘romantic media’ you get ten thousand answers that aren’t very helpful.

Cancon 2019 – Aftermath!

Okay, that’s CanCon over!

The short story is we went to Cancon this weekend, and there, we sold games and bookmarks and postcards and other neat things and we stayed in a nice dorm with our friend, and we all had a Pretty Good Weekend and came home. We ate some pizza, we played some games, we talked to people and we had a bunch of fun. Then we came home.

Continue Reading →

The Origin of ‘Talen Lee’

Okay so here’s the sequence of events. This is a story I shared on my CuriousCat a while back, but that site is kind of a pain in the butt to search through if you’re not directly checking. Consider this more archiving.

When I got onto the internet, I bounced around trying to find places to be, mostly Christian Network places and Christian IRC channels and Local Christian websites (augh). Eventually, I found through newsgroups, the alt.fan.eddings group dedicated to the fantasy novels of David Eddings. I had read some David Eddings because a friend in church had already vetted it and thought I might like it.

Anyway, in the Eddings fangroup, almost everyone, except gilmae, had handles based on the characters from the books, and when I arrived and hung out there, I didn’t have ‘a name’ yet. Also, this was back when you didn’t release your real name or real information on the internet, a thing I was … stunningly responsible about, now I think about it? Wow, hang on that’s weird. Anyway, point is, to fit in, the group discussed, in newsgroup posts, what my handle should be.

All they knew about me was that I was fourteen, and they… weren’t, and the only Eddings character who existed who was both male and young was ‘Talen,’ a thief who in the first books was like, ten, and in the second was fourteen. He was also often referred to as ‘Boy’ and they liked that. Anyway, so that’s where Talen came from, and it wasn’t usually taken anywhere on the internet, so I used it as I went around.

Eventually I hit on places where it was taken, particularly the Wizards of the Coast forums, where I needed something to add to the name to make it usable, but also where I really, really didn’t want to be that dickhole with numbers after his name, or something that would date it immediately like MewTwoCrusher (sorry MewTwoCrusher, I didn’t realise how long-term important Pokemon would be), and I wound up smacking on the surname ‘Mist.’ I’d like to say there was some story behind that but I really think it was just… kinda cool. I want to say this relates to a period in an channel on the Chee Database, but I’m not sure and it may relate to a grand project to re-fanfic the entirety of Final Fantasy 6 (yes really).

Anyway, fasterforward to another forum, another shakeup, and I’ve been dating this stack of hairy trolls named Fox Lee for about two years, and this time, rather than ‘Talen Mist’ I used ‘Talen Lee’ instead. She’d recently asked me to marry her (we wouldn’t for another few years), and I thought it was, because it was something that mattered to me, worth making into part of my identity, because… I’m a huge dork and I didn’t expect to ever break up with Fox, which okay, turns out to have been a safe bet.

Anyway, at that point I had ‘Talen Lee’ and it is mostly never taken anywhere. But even more interesting is that it flies under ‘real name detector’ because it’s just real enough. It is an Asian name, which I am occasionally selfconscious about?

So there you go. That’s your lot. My name is shaped by my past, in a way the name I was given never was.

October 2018 Wrapup!

October! The spookiest of months!

This month featured a strong theme through the Game Pile and Story Pile of spooky stuff. I mostly avoided horror videogames; I’m not really qualified to talk about the fundamental problems of games like Outlast and nobody is going to listen to me on things like Outlast 2. Instead, I looked at tabletop games and, then, because I’d tried to make a video about it, a tiny complaint about SOMA.

Note to self: Maybe do one on The Infernals sometime.

The articles I wrote this month that I was the most proud of were Your Worst Fan, which was about how even bad people who are stupid jerks will interpret media, Christopher Hitchens Was Just Good At Being A Dick, which is kinda self-explanatory, an article on Voice Acting I’ve had in the queue since July, and of course, my review of Neil Gaiman’s Trigger Warning, a middling book of pish.

The video this month was on Comstockery, an an effort to talk about some of the horror in media studies that has nothing to do with murders as we understand them. Lots of other media studies folk wanna talk about horror and the greater tools of storytelling as applied to it, after all. It seems to me that the horror experts are best served talking about horror in a big way – but I know me some messed up puritanical deviants.

October’s game is on the way, coming over the ocean in the form of a game that is still not quite properly named. There’s a print-and-play game up on my Patreon I made this month, which might get expanded (I hope) depending on playtesting and feedback.

The October shirts are these Eat Trash, Live Free shirts. You can get them on Redbubble (Raccoon and Ibis) and on Teepublic (Raccoon and Ibis).

October’s theme proved challenging. I had to coordinate what I was doing, which I recognised curtailed some of my common behaviours – pull open a window, dump text in it and throw it in the queue. It shaped my consumption habits for a month, and my horror game consumption just dropped off because all my attempts to play horror games got boring. I felt like I just didn’t have enough interesting things to say about horror, too. Horror’s a thing I feel you sort of need to build a corpus of expertise around to avoid saying anything pedestrian. You don’t need me to introduce the concept of The Final Girl, for example.

Also there are some horror games I played this year that I didn’t think to save my writing about until October. That would have been much smarter than what I did.

Anyway, onward!

Preferences As Weakness

If someone is using your preferences to attack you, then they’re just being an asshole. If they’re using media you like as a way to belittle and hurt people in general, they’re being an asshole. If they’re pursuing you to make you answer for something you like, they’re being an asshole. Continue Reading →

Failing (Early, Often, Paradoxically)

I normally sit down to write something for this blog after I’ve gotten my day’s PhD work done. Today, that work was almost entirely smothered under work for marking, because marking is important, and when I do try and write without some burning need already in place, I tend to survey three things:

  • My incoming directory
  • My twitter feed
  • My bullet journal

Today, all three of those things are blank, because my day has gone away in a cloud of trying to mark a lot of students’ work in a timely, respectful fashion while still organising all the normal operations of the day like feeding and walking the dog. It’s been a rough one, and that means I haven’t actually done one of the things I’m finding I enjoy, and that’s readings.

One of the books I just finished reading is Jesper Juul’s the Art of Failure, which I’m sure I’ve mentioned elsewhere in the blog by this time. It’s a really neat book, pretty short and breezy and doesn’t require a lot of specialised knowledge. Juul is pretty good at that. You could probably knock it over in an afternoon if you weren’t taking notes on everything.

In it, Juul talks about the paradox of games. He suggests that games are things we fail at, usually, and we don’t seek out failure, but we do seek out games, despite the fact we’ll fail at them. By contrast, the students I’m dealing with are examining the design side of things with the principle of fail early, fail often.

I see the word ‘fail’ a lot.

Juul’s position is interesting, as I sit up late and muse on it, because it presents a very binary view not just of human experience, but of human consciousness. That is, that humans are a single perspective agent, which has singular motivations and good, clean judgment. Some parts of us don’t believe we’ll fail. Some parts of us want to fail, to get falsifiable information. Some parts of us want to fail because we’re curious. Some parts of us are constantly redefining failure as we play.

This isn’t really addressing Juul. It’s more musing on what the book doesn’t do.

And not doing something is not the same thing as failing.

Just like how today, I didn’t read any books for my PhD. That doesn’t mean I failed my PhD today. I hope.

September 2018 Wrapup!

September. Another working month, which is nice, but also the month where my PhD Action Progress Report or APR was due. This is a big scary document that opens with HAVE YOU FAILED THIS YEAR? and kinda gets rougher from there. Also, I’ve been doing some lecture appearances at uni, which is pretty cool!

This month, only one video got made – and well, I made it in August. It was about the comedy special Nanette and the limits of media forms.

Nanette And the Limits of Comedy

As I write this, in September, I haven’t done much video editing at all, which worries me a bit. I have a big thing planned, but thanks to a schedule thing for October, I don’t know if it’ll go up until November. If you liked Meaningless Heterotopia, this one is more in that vein – longer form.

I do kind of want to do more Lets Plays with commentary, so you might see one of them, with a solo commentary track rather than necessarily doing it with Fox again. Not that I don’t love Fox to pieces, it’s just easier to do things on my own, and I really liked my Commander Keen video.

What game got made in September?

Well, as of writing this, it’s The Pipesm’n Conspiracy, and it is flying its way to Canadia to become part of the grand festival of comedy and charity that is DESERT BUS 2018 OH MY GOD I DID THE THING. And the rest of the month has been nervously fretting for it to arrive.

The September shirt is Voregoisie, Because the Rich are Made of Meat. In black and white.

Setting Limits

You know how these things are kind of strands out of time? Because I write so far in advance, nothing I write is actually timely to my personal experience.

Anyway, I’ve been sick for the past three days. Three days ago, I was so sick I did nothing really all day. At night, I put out a draft, did a bit of a glance over of some of my research material. The next day as I recovered, I tried to do a bunch of contributions to my students’ work, and that was all I had in me. The next day, the Friday, I had to go do a presentation to a group of students, which I did, as best I could, and now I’m writing that now, which is now a month ago.

I didn’t get any other work done, not really. I didn’t do anything fascinating or clever. I didn’t hit my normal goal of 2 drafts or schedules a day. I didn’t record or edit podcasts or video, didn’t really generate anything on my current projects, like the Clout box, I didn’t work on my little ship game or the Pipesman conspiracy and I feel

so bad about that.

And right now as I write this, I am bundling up those feelings and just trying to throw them away. Because it’s okay to not be able to create. It’s okay to have times when the urge isn’t there, because you’re in too much pain, or your head is full of goop. It’s okay.

And I need to be okay with that.


I wrote this a few months ago. The day it goes up, today, I am recovering from another cold.

Damnit, this isn’t supposed to be timely.

The Fifty Two Flags Wrapup, Part 1

A month or two ago, in the lead-up to the United States Flag Day I made a twitter thread – and what a thread it was. Here’s a link. But Twitter threads break, and they sometimes lose information, and so, in the interest of preservation, here’s that chunk o’content, reproduced on my blog.

This thread got really big and it had some sass and comments, so I’m going to represent the rounds of voting, then the loser’s brackets.

Continue Reading →

August 2018 Wrapup!

August! Start of a semester, a new class, lots of process work and not a lot of work on game development. It’s the first month I’ve felt really uncomfortable with the amount of gamedev time I had going on, and I’m not happy making you wait. In blog posts, I liked my review of Luke Cage Season 2 that examined characters in terms of what isn’t normally admitted in media, an article summarising the ways infrastructure fails ‘Asia’ in board games, and how we can start pushing against that, this treatment of Glory In The Thunder as an example of textual frame of reference, and I was really happy with this graph-full examination of choices I’m making for Boat Game.

Not one, but two videos this month. One of them was an academic experiment I liked a bit and want to do more of, and one was a format choice.

First up, I played Space Quest I and Fox and I talked about it. This is like the Let’s Drown Out format I really liked before Yahtzee just became incredibly intolerable. This is half made up of explaining a game to someone who’s never played it (with appropriate complaints), and half made of conversation about related design decisions. Plus I like hanging out with Fox.

Let's Replay : Space Quest I

This other one is a bit more of a heavy lift but I really liked doing it once I had the play of it clocked. I might do this for other old DOS-era games, with games like Traffic Department and Blake Stone in my mind.

Commander Keen and Stimulated Recall

Neither of these videos got the traction that Meaningless heterotopia did, but they do different things and are a bit easier to make.

This month’s game release was or is or –

At the time of this blog post, it’s not launched. Sorry. Postal holdups keep me from being able to pull the trigger on it. The game is called Clout and it should be available as a print-and-play in a few hours for my Patrons unless something grabs me from another source.

And this month’s shirt? Egg in black and white. I don’t honestly know why I did this design beyond I just found it kinda funny.

I’m working again, which means that I have another thing chunking into my time, which is largely not game-related. That’s a bummer, but on the other hand, it means more money to do things like hire artists? So that’s cool.

Hypothetically?

Staying Sensitive

There’s this story about my grandfather.

Back in the day you did a lot of odd work around the infrastructure of Australia. Power poles and telephone poles were still being put in. It’s funny that now we don’t need them that telephone poles are so comparatively new. Anyway, at the time, my grandfather was sitting, hanging by a strap, to do work on a juncture box – one of the old hard metal boxes full of fuses that were used for determining throughput, fixing fuses, that kind of thing.

Anyway, it seemed that something went wrong in the box, or maybe he messed up – and there was a huge, nasty spark, a belch of lightning that threw him back, off the pole, and kicked him meters away, burned all over. Medical care rushed to help him, kept his eyes covered, and bandaged him up.

Months of healing. Nervousness. Uncertainty. Learning to live in the darkness. Fears he’d lose his sight.

Then, when the time came, when the doctors were as sure that his eyes would be as okay as they could be, they unwound the wrappings from his head, slowly, one by one, letting his burn-healed skill adjust. Slowly, slowly, until finally, they were removed… and he could open his eyes, to see how much damage had been done to his eyes in that moment of lightning.

… and then, he looked around and realised his eyes were fine.

In the flash between the explosion and the impact, his eyes had slammed close, his eyelids had protected him. And this story, we were then told, was proof of how miraculously well-tund our bodies are. Praise Jesus, etcetera.

I heard this story, first, as it was told as something that happened to my grandfather. Then years later I heard someone else, who wasn’t related to me, saying it’d happened to their grandfather. Then some fishing around and it turned out to just be one of those stories, even if it described a phenomenon that could actually happen. It’s a bit like the Bricklayer’s Story.

The thing about this story, the thing that really does nag at me as I go about my day, as I clean my glasses because I know my eyes are getting worse, as I sniff milk to make sure it’s okay, as I run my finger along a surface to detect imperfections in a print, is that sensitivity is so obviously and stupidly important.

Why wouldn’t you want to be sensitive? Your entire body is made up of systems designed to preserve your sensitivity. You check for smells and tastes and touch. You blink to keep your eyes sensitive. You feel pain to keep you from damaging your sense of touch.

In the end, the only person who wants my eyes to be less sensitive is going to sell me glasses or steal from me where I can’t see.

Dream Journal: Tent Revival

I had a weird nightmare last night –

I say last night, based entirely on when I’m writing this. You know I load this blog ahead of time so it’s no secret that I’m not writing this literally right now. I actually really like the distance it gives me when I write about something emotionally entangling. With the knowledge I’ve written about it, I can talk about it dispassionately, but nobody I know is going to react to this text now when I’m raw about it, and nobody’s going to read my blog like tea-leaves trying to work out my mood or whether or not I’m okay.

Anyway, it was a really weird nightmare because all I can really remember is the end. I was at a revival church meeting with my parents. Big white tents, sunny day, and like, there were tubs of soda drinks, and bags of chips and lots of things that normally make me happy – indulgent things, the kind of free food nobody checks up on you about or tut-tuts about you having too much.

Then the organ started to play and everyone filed to sit down… and I realised I didn’t have any paper or pen.

And that was… strange. It was deeply strange to wake up, with the lurching feeling of horror from that. Every time I went to church I took notepaper along, ostensibly to ‘take notes’ but realistically speaking it was to draw things, write things, or just play in paper space while I listened. Really, the main discipline of church was being taught how to sit quietly and not cause a fuss – you don’t actually learn much. Sermons are often really basic, really bad demonstrations of ideas or points, they’re much more about setting a tone and a style, and part of that means they have to be boring because if they were fun or exciting or interesting or easy it’s not ‘serious’ enough.

To be caught without paper and pen means staring down this boring demonstration of information by someone who is interpreting a book and if you’ve read the book as well you know what they’re leaving out. It means you’re going to be bored and angry and you will be so for eleven billion hours.

 

July 2018 Wrapup!

I blogged every day, so that’s that goal met. The most notable blog posts of July included the four Kamen Rider essays, which I really enjoyed writing. They were originally going to be a video, but I realised the scope of the editing was just beyond me without source material, and I’d have to go hunting on Youtube for video I could use. I also liked my post showing the day-long process of creating the engine for a boat card game, and the surprisingly positive hindsight view I have of Rise of the Eldrazi.

Deus Ex: Mankind Divided - The Meaningless Heterotopia

Next up, the video! This month’s video was Meaningless Heterotopia, a 20 minute long video essay about Deus Ex: Mankind Divided, a game that has nothing to say despite being convinced it has absolutely got something to say. This video was quite a bit of work, but I did it almost a month before it got released. Notably, this video got made because I already had made video of the gameplay experience, which has taught me about when to record video footage, and how ‘play experience’ cuts together into an interesting video.

I think in hindsight, with a few mistakes notwithstanding (there’s a point where some animations are out of sync), I learned a lot making this. The biggest problem is that in my efforts to keep the video moving, to avoid still images, I shot through a lot of things way too fast. It’d have been better to space out my speech more, if I’d given the text on screen more room to breath.

That said, it hit almost 400 views in a few days and is at 600 views as I write this, which is a huge improvement over Ziggurat. Thank you so much!

This month’s game release was Domains of Meh, which went up on DriveThruCards. It’s a little trick-taking army game, and had to get made between a bunch of other stuff, so I’m pretty happy with how it worked out. The Nyarr is almost good to launch too, I’m just waiting on the last of the artists to get back to me. Working with other people has a time frame all of its own!

Here’s this month’s t-shirt: BAD BEETS.

I also had to get back on unemployment benefits in anticipation of work not coming through, which meant I got into that bureaucracy for just long enough to be reminded of how much it sucked.

Also, my grandmother died.

June 2018 Wrapup

What happened in June? Lots of things!

First up, June’s blog posts! I had a lot I was really proud of here. First of all, in the academic blogging, I wrote about how autoethnography is important to help erase base assumptions about the perfection of objectivity. I wrote about Hyrule Warriors and how it contributes to some of our worst feelings of awful nerd garbage. I also wrote two posts exploring Arrested Development, split between the old and new versions, and even two fun history posts about The Winged Hussars and the Saigo Rebellion.

We did hit an interesting milestone, though. As of tomorrow’s post (which is a Story Pile post, hence doing this today), I will have posted daily on this blog, non stop, for an entire year.There have been some hiccups, but they’re all scheduling problems – times when a blog post was in the queue and didn’t happen. Beyond that, here is a grid of dots all nicely lined up.This month’s shirt design was a little bit of an afterthought – I haven’t been playing around with shirt designs too much. Still, it was the ten year anniversary of the infamous loss meme, and I felt it would be a nice easy thing to commemorate. Also, it made Ettin laugh, which really is all the incentive I need to do something silly these days.

You can get this shirt on my Redbubble. I would be deeply surprised if anyone did.

What about the monthly game content? Well, here’s where fingers are crossed and breath is held. As I write this, I’m waiting on the last bits of art from artists for the Nyarr. Any collaborative work is slower and more complicated than anything else, but, here’s hoping in the next few days I can come back and change this to indicate we got this launched within June.

This month’s video project, on the other hand, was a video exploring Ziggurat, a wonderful game I got for free, and how it had a fundamentally different philosophy to Hexen, the game it’s most compared to.

ZIGGURAT - Philosophy Engines In First Person
 

The big lesson of this game was how ‘play overlaid with spoken essay and visual aids’ could come together reasonably nicely! With a little more forward planning I think I could really make something of this style.

It was the last few weeks of teaching and marking for the first semester, which means as of right now I’m not employed, which is a bummer. If you have any work for graphic or game design or the like, let me know!

I also did a bit more academic blogging, and got through some more books, or chunks thereof for my PhD. There’s been a sort of restructure for that, meaning that I’m doing more longer reads of the works to keep pace with my supervisor, so instead of trying to do a surface impression of a host of books I’m instead able to give in-depth reading on chapters at a time.

June is also a month of birthdays! Fox had one, as did one of her family members, and one of mine. During this, I had a few cooking experiments, which I’ll write about later when I’m more comfortable with the experience of what I did. There’s a certain silly incestuousness of recipes, really – I got the recipes off the internet, why should I retell you about them? Did I do anything major to change them? Probably not worth it. Still, if I find something I think is worth reading, I’ll get onto that.

Anyway, if you’re keeping track, July is going to feature a series of Story Pile entries focused on Kamen Rider W, so if you were hanging out for those essays, here we go. I did want to make them as video essays, but I don’t yet have the material, and I didn’t want to leave it longer.

I wonder if it’s a bad idea to turn articles into videos. I mean that’s what I do already – I write an article for reading, and then put a video to it. So I don’t like, avoid that. Anyway, we’ll cross that bridge when we get to it.

May 2018 Wrapup

And now here we are at the end of May!

Daily posts again! This month’s favourite articles include The Whole Sort Of General Mish Mosh Of Confrontation, Helping You Write When You Can’t Write, and my review of Far Cry 4. Also this month I started making blog posts more directly from my PhD readings.

This month’s t-shirt is a pair of shirts – both designed to evoke the old TMs of Pokemon games. You can get them both on Redbubble!

Game launched? May’s game was The Roads To Springdell here at Invincible Ink and DriveThruCards! This time, it’s a gentle, pastoral trick-taking builder game, where you can make your own little town build up out of nothing.

Springdell is another game made possible by Patreon, thanks to people helping to finance the stock art I purchased from Anabal Casis.

This month’s video is honestly a bit weak, but it’s weak for a reason. Most of my videos so far have been some variety of a slide show, and I haven’t gotten into the habit of recording video of every game I play yet. This meant that when I was done with a game, reinstalling it and getting footage of it was basically another week’s work, time I didn’t have. Instead, I assigned myself a goal, to produce a video in four hours.

It’s weak and it’s inconsistant but I learned a lot from the tools. So I’m happy with that.

As always, this work is being financed, in part by my Patreon! As before, this is a way you can get tailored content for you! We’ve got a possible thing happening over there for patrons about getting copies of games for free or expanded copies of games for the print-and-players.

This month I started recording how often I ate fast food, how often I had no-meat meals, and tried to arrange so that once a week, I had a non-meat day. It’s been interesting and honestly, kind of fun so far.

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