What is there to say about this, the longest night?
Bloodborne, for those unfamiliar with it, is a 2015 PS4 exclusive videogame by From software, the makers of Demon and Dark Souls, and joins those games as part of the genre we hamfistedly call ‘Soulsborne’ games, because videogames are a space where it’s very important to constantly reinforce brand loyalty, I guess.
The game starts with you as a hapless person dropped context-free into some space or other whereupon a game kills you repeatedly and gives you infinite chances to avoid dying again. It is largely considered to be one of the greatest videogames ever made, which doesn’t seem to be wrong per se but as I played it, seemed more and more to be an insult to videogames in general as a medium.
I took notes as I played the game, which is a transformative thing with a From software game. The experience of these games often melts away so you don’t really know – you don’t know – how many times you try things, how difficult a game experience is until you really look at it in a numerical context. I did, so I have a very reasonable measure of how much of my life I was spending on this game, and whether or not the progress I was making made me feel good enough to merit that exchange. It’s very easy when you don’t quantify these experiences to think a game is ‘hard’ and just let that one word cover all your sins, as opposed to having clear information about how many days of effort it took you to deal with boss monsters that, amongst other things, do behave semi-randomly.
I also haven’t finished this game at this point. I got the game in January of 2017, and haven’t finished it as of October 2019. I don’t think this colours my opinion of the game at all, and I think it’s actually very important to look at the game from this position, rather than from the perspective of someone who having finished the game, is able to dismiss all the time spent as being ‘worth it’ in the end.