Here’s the video:Continue Reading →
Video article goes heeeeereee:
Thumbnail after the fold:Continue Reading →
The oxford comma is part of the title, don’t bully me.
If you want the thumbnail, below the fold:Continue Reading →
Man this was a worrrrk. For this No-Effort-November game video, I thought I’d do a tier list and talk a bit about how playing with ideas like this is, itself, a game. And anyway, turns out it was a huge pile of effort to do it the way I did, with a video that wound up with over 120 levels of media and 90 minutes of audio…
But hey, here it is! Enjoy!Continue Reading →
I thought it’d be a good time to go back to some older stuff I made that talks about an interesting idea, and this time it was the way that Bart Vs The Space Mutants is a game constructed entirely out of how the ads feel. So I found my old article and made a video out of it!
And now, some space and the thumbnail after the fold:Continue Reading →
Below the fold we have our outline and our thumbnail!Continue Reading →
If you want the super-short summary, it’s a point-and-click adventure by Cloak and Dagger games and published by Wadjet Eye, and in that specific genre of current narrative adventures using a point-and-click, Beneath A Steel Sky style, it’s really great. It’s a folk horror game, it does flashbacks and really cryptic puzzles, could be a little more convenient to avoid some of the pitfalls.
The video is, largely, about what we call horror.
Thumbnail below the fold.Continue Reading →
Script and thumbnail below the fold!Continue Reading →
Back in 2019 I wrote a pair of articles about Exalted, and The Infernals and the challenges of grappling with a book I don’t recommend but still has in it stuff I like in an interesting, vibrant, wild setting. Apparently 3e Exalted is now ending and a new game is being made in its wake, so what better time than to complain about books that are sixteen years old?
If you wanna see the thumbnail, here it is:
I gotta tell you, this was hard, because the game is hard and I’m not good at it, but it’s also really good and I don’t know how to tell you that because I don’t know how long the game stays good or if I’m even misreading it and man, you know, games are hard.
And here’s the thumbnail if you wanted to see it:
I checked out the solo journaling card game Superstition this month, and then I put those thoughts in a video while I talked about the idea of semiotics and audience.
Thumbnail after the fold!Continue Reading →
And now, the video that culminates the script you’ve seen formed over the past two weeks! I do hope that this is an interesting way to participate in the Game Pile and not an unsatisfying way for me to parcel out a project that’s too big, eh? Eh?~
A big perk of this process was that taking this much time meant that the video could account for a lot more than normal, and I could focus on some details I often don’t get to do. When I do a video largely unscripted, I don’t have a subtitle script – while this one does have a subtitle script, hooray hooray!
Even if you’ve no direct interest in helping heal the heart of the grumpy inner-city architect who moved out to your tiny pastoral Japanese town, you should spend some time looking at this game, purely because of what it means to tell a story with such different tools available to you.
If you’d like the thumbnail, it’s after the fold, to hopefully make it pop up in the twitter preview.Continue Reading →
In 2021, Quake got put on Steam in a new, updated version that made the resolution work better with my monitor. I promised myself I would finally put down some of my thoughts about Quake.
It so happens while watching speedruns I realised I hadn’t done that yet.
And I needed to to hit this deadline.
No script or notes this time, sorry! But here’s some text so the post doesn’t just embed the video onto twitter instead of the preview thumbnail like it should.
Partial script and notes below the fold.Continue Reading →
This one’s based on the sequence of essays and writing I made about Hotline Miami in the past.
Avatar: The Last Airbender and its superior sequel (because I like it more) The Legend of Korra are extremely well-loved cartoons of their generation. Then on kickstarter, an official TTRPG version of it made ten MILLION dollars. It’s out now, and what do I think of it?
Script and outline below the fold!~Continue Reading →
Script follows below the foldContinue Reading →
Notes and partial script after the fold!Continue Reading →
I looked at a game from itch this month, Prole. You will be able to finish reading all of the rules for Prole before you’re done listening to half of this video about it. I think the game is a launching point for talking about the idea of granularity, and for exploring what would I do differently?Continue Reading →
This is a video form version of an article I wrote in January 2020. You can read the full text of that article here.Continue Reading →
You can get Returns over on Caelyn’s itch page.
Notes after the fold!Continue Reading →
This is a fun one: I had to compose this video script without access to the internet. That’s why you may notice a few slips like not remembering the names of the developers who made Cobalt.
Discusion outline follows below the fold.Continue Reading →
I found a Warioware-inspired Die Hard jam game called A Christmas Blast which seemed a great opportunity to talk about social games we play.
Hey, you know that interactive fiction thing? Well, a friend of mine, Caelyn, has made a bunch, and I thought I’d spend some time focusing on experiencing it, with the sort of discipline normally needed for recording it.
If you want to play this beautiful little game, you can check it out here.
I don’t feel like I have a lot to say about A Short Hike in and of itself. It’s a lovely charming little game. I don’t know if there’s some clever mystery at the end of it, or some twist in how the game works, because as I post this, I’ve only played a little bit of it. Like, oh, say, forty minutes.
I think it’s a pretty sweet little game. I like its style, I like how it feels. It’s a cosy game, and I’m just not very well-acquainted with cosiness. But while I played this game, I talked a little bit about game design, about courage in choices, and about workloads and my own history with games.