This is a video form version of an article I wrote in January 2020. You can read the full text of that article here.Continue Reading →
I found a Warioware-inspired Die Hard jam game called A Christmas Blast which seemed a great opportunity to talk about social games we play.
Hey, you know that interactive fiction thing? Well, a friend of mine, Caelyn, has made a bunch, and I thought I’d spend some time focusing on experiencing it, with the sort of discipline normally needed for recording it.
If you want to play this beautiful little game, you can check it out here.
I don’t feel like I have a lot to say about A Short Hike in and of itself. It’s a lovely charming little game. I don’t know if there’s some clever mystery at the end of it, or some twist in how the game works, because as I post this, I’ve only played a little bit of it. Like, oh, say, forty minutes.
I think it’s a pretty sweet little game. I like its style, I like how it feels. It’s a cosy game, and I’m just not very well-acquainted with cosiness. But while I played this game, I talked a little bit about game design, about courage in choices, and about workloads and my own history with games.
Hey, I don’t just generate videos about postmodernism or solastalgia, I also sometimes make videos where I just partake in a game that you probably don’t know or remember, and spent some time complaining about it. This time, it’s a book, and oh boy, isn’t this going to be a WEIRD book to start with!
This whole setup is the real prize of this video: A dice roller and book reader system means I can do other game books, but also things like roll-and-write physical games or the like. The pngtuber is also neat here, and this can be seen as like, a beta test for them.
You seen this game? It’s a pretty neat one. It made me laugh. So why not use this spooky game about playing a monster in a spooky month to talk about the spookiest of things – Postmoderniiismmmm.
I got this game in the Racial Justice bundle on itch, and I thought I’d give it a shot for Dread Month. Turns out that the plot is obtuse enough that I thought the most interesting thing was the way that the game spends a lot of programming effort and visual aesthetic looking like an old junky game from a long time ago, even on modern hardware.
Neat game, definitely one to try if you like the way it looks. Not the kind of thing where I put much stock in ‘the plot’ as much as that plot is an assemblage of stuff the creator thinks about.
Content Warning: I talk about Death, Cancer, and Grieving in this one.
What’s this? This isn’t Game Pile at all? Well, sort of. It’s a video about my Youtube channel, what it’s for and why I use it to put up Game pile articles. It’s meant to double as my channel trailer over on Youtube for those people who don’t come and look at the blog. It’s weird to me to consider that there may be people who watch over there but don’t read over here, but hypothetically, that’s what Youtube is about.
Script follows!Continue Reading →
This is a cute little game about playing a skateboarding kid in a town of animal people. It has pickups and tricks and magical powers that give you fast travel. It’s not a long game and I imagine if you’re better at skateboarding games than me, it’d probably only take a few hours to finish. It’s charming, it’s sweet, there’s a trans flag in the banner art.
If you want to check the game out, you can go get it here, and also, if you bought the Bundle For Racial Justice back in 2020, you already own a copy. But it’s also really cheap, so maybe buy it again?
I’m thinking more and more when it comes to itch games, just showing them off on my platform and talking about what I like about them is more interesting than trying to apply some deeper analysis to them. Not that I won’t for games that inspire it, but especially when it comes to games like this, I want to make sure I’m taking the opportunity to just share games.
Be kind with energy,
Be cruel with purpose.
Hey, here’s some leading text because I want to make more than just the youtube video show up in the tweet, and oh goshy gee! I like this game.
Content Warning, in case you miss it in the video itself: This is gunna be about, in part, the race-bending casting of Jason Liebricht as Lo Wang.
I did scrap my ‘talking about Season 7 of Hermitcraft’ article – and instead, you get this, me playing one of the minigames inside the world download.
After the fold, there are my notes I used to build the audio for this video.
You can get the game on Steam, and also more importantly over on itch.io.
Disclosure: I backed this book on kickstarter, and contributed art to it. I designed the flag of Grand Cross. I was not paid for this work, and asked for my payment to instead be given to charity. I’m friends with the developers – like, we know what kind of anime one another likes.
Here’s the video:
Last year, I did a video about Ai: The Somnium Files. That video was mostly about the game as a top-down experience, and what you can learn from making that kind of game, and how it was deliberately unsubtle. I didn’t spend much time just talking about how much I love it and the things in it. Because I like it so much, I wanted to spend some time talking about it again and also platforming a beloved friend, Nixie!
If you want a full size version of the thumbnail, here!
Let’s go back to 1994 and magepunk it up.
An Audacity crash ate one version of this video and I’m bitter. But here we have a less-structured, unscripted video over gameplay footage with some academic sourcing.
How good does an idea need to be to escape itself?
What can you learn about Minecraft from the monsters that live there?
Script below the fold.
Hey! Let’s play a videogame about spaceships powered by LOVE where you KILL THINGS with the power of GUNS that are powered by LOVE.
If we conquer the winter, the grasshopper lives, and denies the ant his shabby victory.Continue Reading →
What’s this? A second video? Swindle footage? Don’t worry, it’s not more Swindle. Though I could do more Swindle.
Do you want me to do more Swindle? I mean I could do that…
Anyway, here’s a video about what I’ve learned with Youtube and what I’m doin’.
Hey maybe this will make it embed properly.
Or maybe it won’t!
This text is here to try and keep Jetpack from just linking straight to the video.
Sorry this one is a little rough! I had to go reinstall all the software that makes my videos work! Still, if you’re reading this bit and not just clicking an embed link, I want to tell you thank you, and you’re wonderful.
Released in 1995, Yoshi’s Island is a classic Nintendo platform game on the SNES and subsequently released on almost every online platform they made. It’s really good and I like it, so here’s half an hour of me playing it, and talking about games, empathy, and fluttering.