Planar Lensing
How many wheres are there?
There are three major media franchises these days that all work with the idea of multiplanar worlds. Sometimes this involves creating a huge and complicated network of just coincidentally competing brand merchandise lines, where two companies bickering about a contract results in a storytelling direction that explains why Uncle Ben is a different guy, but sometimes it’s a direct choice and it’s done because you want a new place to be, a new whole world to play with.
When building worlds, adding these ‘alternate worlds’ – referred to as planes hereon out – can be a great way to continue the ongoing need of the worldbuilder, which is where am I going to put all this stuff? What I’d like to present here are just some ways to talk about how you’re using planar spaces in your worlds.
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