- Blog posts
This month’s blog posts featured a few ideas I was glad for the practice to do; I took to my old D&D setting, Cobrin’Seil, and went over the names in that space and the way we talk about the characters and nations there (parts 1, 2, 3, 4). I also tried more rapid-fire Story Pile videos, which I liked a lot because there were plenty of things I’d watched that had maybe a bit of a point to them, but which definitely didn’t warrant a larger article (parts 1, 2, 3, and 4).
Independently of these sets, I also made this piece on the remoteness of a storyteller in a videogame, which evokes the same basic problem of the self-driving car. I also put together a thesis about normality, or normality in game, and how I want to work for it and work towards it. I also touched on a weird thing in Game Studies, where Wittgenstein comes up a lot.
The video this month hit our first irreperable problem! The original video is still going to happen, but since it failed, I instead put this together in a rush:
This month’s shirt is this absolute banger:
This month saw Comic-Gong happen, and with that came out two new games – Hook, Line & Sinker and Freight Expectations! These games will be going up on the invincible ink website soon, and there’s a print-and-play version of Hook, Line, & Sinker over on my patreon for you if you wanna check it out!
Another cool thing about the game work is… something… I can’t… talk about. But it’s cool! Trust me, it’ super cool! Here’s hoping it works out.
We had an election. It didn’t go well.