January 2021 Wrapup!

Gosh, January’s already over! And some things that have happened in it that were not ‘literally everything getting worse the whole time forever,’ and like, that’s good to know.

What did we get in the Game Pile? We talked about Katana Zero, Tinderblox and Kittin, Wingspan, and two ‘meta’ Game Pile articles about What Left In 2020? and What Making Gaming Videos Is Like in 2021.

What did we get in the Story Pile? I talked about Birds of Prey (and the Fantabulous Emancipation of One Harley Quinn) which I liked a lot and I think my review with the shocking idea of ‘what do you iexpect ithis kind of thing to be like,’ Star Trek Discovery, Season 3 which I also liked a lot, The Bletchley Circle  which, again, I liked a lot, and and a meta article about the stuff from 2020 that was so bad that I ditched it, Flushing 2020.

There are some other articles I like a lot that I put this month. I reflected on the funny story of the The Beaver Drop. I put out a long form article on an idea I have for developing White in Magic: The Gathering, with The Case For White Copying. We talked about D&D with both a piece on The Paladin’s Plight and a piece on The Cleric Archer. I also ruminated a bit on what we say when we wear a mask right now, with What Does A Mask Say? I also spent some time to finally put down some thoughts about one of my favourite arcs in the Haruhi Suzumiya idea space with this article about the Endless Eight.

Also, despite my desire to keep out of politics, I did write a piece explaining What’s a Condorcet Winner?

In fancy-pantsy academic making and writing, messaging and signalling studies, I talked about Fuzzy Games , which relates to my ongoing studies, Practicing Practice which is how I approach helping students engage with making, and an oblique interrogation of interfaces with Does the Audience Play?

Here’s this month’s T-Shirt, modelled on the Blue Shell of Mario Kart fame.

I feel like overall, this month, I did a lot of work – the articles are longer than usual. But I also was able to bring my backlog back up to a healthy 32, rather than the lower number it was languishing at. This is really heartening, and because I have a full year of possible slots in front of me, any time I get an idea that relates to a theme, I can throw it forward into the future for that theme.

Hopefully you’ve been enjoying!