For this game, I thought rather than just put my thoughts out there about the game (I didn’t like it until I suddenly really liked it, it has an interesting vision of the future as experientially procedural, it’s cyberpunk as hell), I should take this opportunity to bring forward Corey, who has thoughts on games where perception, world experience, and communication are important.
And that is, by the way, pretty much all of them.
Anyway, so we talked for twenty minutes or so about Katana Zero and how it metaphorises hyperfocus.
If you’d like a full-sized version of that thumbnail, here:
You should go check out Corey, on Twitter, and encourage him to get a website or blog of his own to talk about stuff in a way that isn’t Heck Birdsite.