Tag Archives: My OCs

CoX: Lifts

Time to time, I write up an explication of characters I’ve played in RPGs or made for my own purpose.  This is an exercise in character building and creative writing.


The conventional vision of the hard suits is that they’re hardware that makes everything else easier. Which, yes, technically, true; they can do things like manage gravity extenders or hard-light impact gauntlets. A hardsuit lets a normal human operate on the level of a superhero.

The problem is the suits themselves are heavy hard suits. They’re only doing so much of the work – to pilot one at peak efficiency, you have to be an extremely accomplished athlete, fit and extremely strong. And you can take the training and the parts, and strike out without them to much of the same effect.

When people first meet the ex-Hardsuit pilot – the hard-body hard-head Lita Kinamo – the question ‘What’s she like?’ is asked. The answer’s always the same: She lifts.

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CoX: Heartbeep!

Time to time, I write up an explication of characters I’ve played in RPGs or made for my own purpose.  This is an exercise in character building and creative writing, and hopefully interesting.


Dot is a bright, funloving, extremely geeky young lady, who’s prone to odd stutters and occasional lapses in conversation. This is because while she is a geeky young lady with a bright personality, she’s also a superpowered Clockwork drone from Praetoria that was handled through a variety of somewhat dubious projects on her arrival.

It’s not that she’s ‘really’ a robot. It’s not that she’s ‘disguised’ as a girl.

She’s a cute girl.

And she’s a robot.

And Dot has decided the kind of cute girl she wants to be is also a crime-fighting superhero robot.

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CoX: Offshore

Time to time, I write up an explication of characters I’ve played in RPGs or made for my own purpose.  This is an exercise in character building and creative writing, and hopefully interesting.


 

There’s a lot of old gods in the deep.

Calling Offshore a sharkboy is true, sure; he’d call himself a Deep One if you asked him to, because that’s the English word his people use for what they are. If you asked where he’s from, he’d say Devil’s Reef, which, yes, is a name for one of the dozens of small, treacherous coves up on the New England coast.

It’s not that that story never happened – though it’s not his Devil’s Reef. It’s that it wasn’t his story; it wasn’t the story of his people, who are as different as other surface people. If you ask him who his people worshipped, he’d tell you a name, then tell you the translation:

Poseidon.

Offshore knows the ocean is important, knows Poseidon’s will is important, and he has a reason to believe that in this City of Heroes, where Greek Gods are seen and echoed all over, there’s a reason for him to be here, rather than down, in the old and glimmering libraries.

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CoX: Xixecal

Time to time, I write up an explication of characters I’ve played in RPGs or made for my own purpose.  This is an exercise in character building and creative writing, and hopefully interesting.


Not all hells are hot. Oranbegans, for example, knew of a hell that was frozen, an intense jagged land of ice and pain, numbing and biting. It’s the home of the hellfrosts, and shards of that frozen hell extrude through the power of the gods to this world.

We all get our power from somewhere. There’s a title, long since handed down, a title designed to sap even the tiniest power from the name of the beast that wore it once, slumbering deep beneath a trap of ice and water. Nightmares of the old sea, the dark and dreaming deep, all woven together, in the name of the Xixecal.

To most? He’s a frost mage. Nice guy. Knows things. Knows people who know things.

And every spell he casts is sapping the strength of a dreadful beast that can never be permitted to awaken.

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CoX: Shaping Moonheart

A few months ago I mentioned Moonheart, my Resurgence Magical Boy, and how I figured I’d go in on him when I had the chance.

Well?

I have the chance.

Okay, first up, we’re talking about a character I roleplay on the game City of Heroes. This is a fakey-madey-uppy superhero I pretend to be in my free time. If you’re looking at this and missed this introduction, you might be going ‘hang on, what story is this from?’ and ha ha, you fool, I’ve got you to read about a thing I made up.

Gotcha!

Moonheart is a young man from that category of legacy heroes; not directly, as neither parent was Moonheart before him, but as someone who inherited powers from each parent. If you meet him on the street, chances are you might read him as a woman, because of his hips and hair and his not exactly packing the masculine codifiers voice. He’s what might get referred to as a femboy – he’s cis, but his presentation is pretty girly.

(And that’s it, mind you.)

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CoX: Burnwillow

Science fiction, fantasy, and the hyper-reality of genre media lets us explore things that aren’t real, or true, but make sense to humans who are used to things that are.  We can set rules for the way a world is, and the audience is just going to go for it while you get around to explaining it.

Burnwillow is a superhero who I’ve had around for a while; first created back in the original City of Heroes, then expanded in the Generation 4 roleplaying space, and then remade in the new City of Heroes Homecoming, she’s had a lot of time to have her backstory revised. The person who made her story to start with and the person I am now are two very different people and know very different kinds of things about the kind of person she is. Tracing her origin, I think she may have been created as early as 2007, when the term ‘Burnwillow’ came up from the Magic: The Gathering set Future Sight.

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CoX: Rift Girl

I’m a superhero fan, which is to say I’m someone with a lot of very firm opinions the way the superhero media industry is just ruining everything, and completely messing up. This is a natural part of the progression as you get older, but I at least am at the point where I can bring myself to acknowledge it’s much more I don’t like this rather than this is good or bad storytelling.

Comics love weirdo aliens that are human-mindset compatible (like M’gann M’orzz). Comics love alternate dimension characters that come from a different universe that’s somehow meaningfully mostly like ours (like Power Girl). And despite loving M’gann and Peej, I really dislike these two ideas. In a shared roleplaying space like City of Heroes, you don’t get the leeway to just tell people hey stop making characters I don’t like, though, and I’ve come to terms with that.

When presented with a problem like this, though, a good impulse is to work out why things are different, work out what you’d do to make the thing you don’t like work in a way you do. Which is why I wondered how I could make a Suspiciously Human Alien or Extradimensional Person in a way that didn’t make my brain flip sumersaults at the math involved.

What I got out of it is Rift Girl.

First up, here’s her in-game bio:

“But what are we doing here, at home, to fight the dreadful menace of The German Imperialism? Why, there’s some, like the top-secret RIFT project, storing away examples of the finest cities of the 20th century, in alternate dimensions where the people can grow and thrive, and become brilliant bosch-bashers! And as long as there’s funding, there’s no way to lose track of them, or see them fall to the work of the Hun! Stay tuned, for partial excitement!”
– Project RIFT explained, unreleased educational film, 1939

Madison Max came from a place that’s a bit retro, a bit far away, and plenty, plenty weird. But that doesn’t matter – what matters more, to her, is that she’s here, in Paragon, to be a hero, and contribute to the fight against fascism!

Alternate dimensions and alien cultures are great if you want to give a character a kind of contained metaphysics. You don’t have to explain how they relate to the things in our world or why they may have missed something or other, you can just say that those things don’t exist where they’re from. These are societies you have complete control over, and it means if you want a character to come from a place where things work differently and people just have to accept it, you can. Consider a lot of our societal ideas we have that can be just different in a different society. Ideas like marriage, gender, violence, heroics, education or capitalism can be wildly different if you control a different space.

Alternate dimensions bug me though when they’re just one of a million options because it opens up too many questions for me. After all, why this and not that. Why are these changes able to have such wild transformations? Alternate dimension are written in between the space where they’re not realistically similar (in this world, one flower evolved to be peach instead of purple, and everything else is the same) or realistically different (if the mass of earth’s trajectory was off by a meter a billion years ago, literally none of anything would be ‘there’ when you went to reach into the other dimension). How do I get an alternate dimension that’s meaningfully like what we have here?

My idea was to make the alternate dimension a dimension built out of this one, and that gave me the idea I wanted: Nonsense Wartime Propoganda Super Science!

Rift Girl’s world is a pocket dimension made in the 1940s as part of the War Effort against the Super Science Nazis of the superhero universe. We blame so much stuff on this era of science (just look up the weird stuff people believe about the Philadelphia Experiment), and that gave me an aesthetic to start from. Bonus, it let me talk about the natural followup to a good thing (fighting Nazis) and the way our cultures managed that project (not preventing more Nazis later).

Rift Girl is from a city that was built as a self-sustaining environment in the desert in the United States, then super-science blinked into its own little parallel dimension where they could set the rules enough to make sure that entropy wasn’t going to be a big problem. The idea was that these cities would work as both safeguards against Nazi invasions of countries, and places to recruit and train the best possible Nazi-fighters ever. Then, because of funding cuts, these entire cities were lost to paperwork and time, and the Rift Cities fell out of contact with the Primal Earth. Some were decommissioned properly after only a few years, and one, Maddie’s home, was forgotten, lost in the shuffle, or deemed ‘too hard’ to recover.

Fast forward Some Years, and Rift City contacts Primal Earth, opening a portal they developed on their own with their limited materials, and send through messages and an Emissary – Madison Max. Thanks to a delay on broadcasts arriving in Rift City, she thinks it’s Prime Material Year 1999, and party for the millenium, even made herself some of those party glasses, and oh yes, to beat the shit out of Nazis.

Rift Girl punching hitler in the face
edited panel from America #1

Madison was chosen for her task because she was basically a super over-achiever student, someone who was both obsessed with the Primal Earth broadcasts they were able to decipher and well-trained and disciplined. Smart, educated, extremely strong in a super-sciencey way, and given special, strange, rift-warping powers by having broken the ‘seal’ on the Rift City tunnel to Prime Earth, she’s ready to be a full blown superhero, punching Nazis and Saving the Day, just like all the TV shows she’s been bootlegging from Primal Earth have shown her.

Also, thanks to the way light worked in Rift City, she – and the rest of the Rift City people – have no idea that the time spent in the Rift has made them all green, or rather, that anyone is any colour other than green. She thought everyone she was on TV was green, just like her, and now she’s having to adjust to that. Also the twenty year time gap. Also discovering that contrary to how she was raised, Americans think Communists are bad, even though they fought Nazis so well. That’s weird.

Mechanically, Maddie is a Radiation Armour/Street Justice Tanker. In a way, she’s a pastiche together of Superboy and Miss Martian from Young Justice, a super-strong but visibly strange person from another world. The City of Heroes universe has four clear examples of actual honest-to-god fascists to fight and you know, that’s on my mind lately.

CoX: To Be of the Stars

Yeah, I’m sorry friends, but the fact is, I am back on my bullshit.

I did get back into City of Heroes. I was worried for a time there that it would be too much of a drain on my creative energy, because when I was playing The Secret World and World of Warcraft, the time I was normally spending writing, I spent pouring into those games’ tedious maws. When City of Heroes came back, though, of all things, my workplace asked me if I had any insight into it.

Seriously!

I’m playing City of Heroes for work! Honest!

Anyway, City of Heroes is back (for now) and it’s staying (for now) and it’s fun (for now), and I’ve been making characters in it. One thing I’ve been avoiding doing, though, is remaking characters I had elsewhere, or characters from the first iteration of the story that had moved on. I have a bunch of rules for my own creativity, which I’m enjoying sticking to.

Still, I am making characters, and that means playing with character ideas, and that means thinking about wonderful superhero nonsense that I love so much.

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