There are two stories about Raven Software.
For those of you not familiar, Raven Software were-slash-are a Wisconsin-based videogame development company founded in 1990. They were responsible, most famously to nerds like me, for the games Heretic, Hexen, and Hexen 2, a set of first-person fantasy shooters that used id game engines to tell you the story of multiple fantasy realms being assaulted by dreadful Serpent Riders.
The first story, the story I know I’m part of telling, is as an understudy company that stands next to id software and waits for them to be done with an engine before they make a game. This is a history that tends to happen when you work backwards; id software made Quake, which Raven turned into Hexen 2. id made Doom 2, which Raven used to make Hexen. id made Doom, which Raven used to make Heretic. When I spoke about Heretic earlier this year, I said this, even!
This is not a wrong story.
It is an incomplete story.