Tag Archives: Custom Magic

MTG: The New Mechanics of 2023

2023 saw a lot of new Magic product, and of it, a lot of it I disliked. Since I don’t like the Phyrexians as a villain type, and I don’t like the implementation of D&D in Magic: The Gathering and I don’t like Urza, and I don’t like Lord of the Rings and I don’t like Dr Who, that meant that the release of Wilds of Eldraine marked a point where I finally had seen a release I didn’t actively hate for over a year. After getting Kamigawa Neon Dynasty and Streets of New Capenna I was so happy for how Wizards were handling new and old places, so you can imagine how irritated I was to watch them drive the flavour bus into the ditch of ‘eugenics grandpa’s sad feels’ again and park there.

But that doesn’t mean these sets with their terrible stories and annoying characters and embarrassing fandom sycophancy are necessarily bad. After all, they have individual cards I can appreciate and they can also have mechanics that I can poach and play with like legos. Setting aside my personal antipathy though, what about those sets yielded toys for me?

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MTG: Introducing — Vox Maxima

It is 917. You are anxious about the news. You knew things were going to go badly, but you didn’t know they’d be this bad. You run through the streets of the city, trying to get the feelings out of your heart, feeling your fingertips numb, the swell in your throat and the agony of knowing, of knowing this.

The world is going to end. Sometime in the next few years. Sometime soon.

It’s called the Necrocalypse. The actual specifics are confusing – there’s a confluence of so many magical factors, and it seems to be directly tied to activities of spellcasters. The same people who made the world you live in, with the towering, safe, well-cared for and healthy hallmarks of the life you lived were all at the expense of something… coming. Something eventual. Something inevitable.

You take in a deep, helpless breath.

You close your eyes.

You open your eyes. It is 927.

You stand in the bazaar, surrounded by the noise and sound of the clink of coins and the lowing of the camels and the other animals here for trade. Everyone around you hesitates too – you can see it, the moment that happened to everyone else. You know where you are – a Kraivh Cremains Bazaar, here to trade with the bone dust that drives the heart of the Kraivh Assembly’s great industrial and military engine…

… but you have no idea what you did yesterday.

Or the day before that.

Ten years of your life, disappeared, and ten years of everyone’s life.

Ten years missing.

What happened?


You blinked, and ten years disappeared. The world is changed, with five factions grappling to contend with this new reality and its new crusades, rebuilding the missing time and what it means, in the great empire of the Kraivh Assembly.


One person in nine is gone. A whole Empire, spread across what were a host of countries, holds the world together, handling the tragedy. But as instantly as the Empire appeared, so to do its enemies – beset from without and within by threats to its tenuous stability. The machinery of war has been set in motion as everyone contends with the sudden, widespread loss of their time.

Planeswalkers are stranded, unable to Planeswalk away. The Emperor holds the Assembly together with both hands, turning to his daughters to quest to save the Empire. They travel the land, meeting its people, and trying to understand the words that destroyed a decade. They seek to express the Vox Maxima – the greatest voice.

Warning: Wizards employees, this post contains unsolicited designs of custom magic cards.

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