Bloodwork: Tears And Tables
Hey, here’s a banner and a fold!
Continue Reading →More work on Bloodwork!
Bam here’s a banner

Bloodwork: I have a Normal Brain
Hey here’s the Bloodwork banner:
Continue Reading →Bloodwork: Signifiers, Associations, Locations, And Violence
Here’s the banner!

Bloodwork: But how do you win?
Boobidy doobidy here’s a banner
Continue Reading →Bloodwork: Emergent System Design
Boom here’s a banner.

Bloodwork: Systems And Entanglement
Blah blah blah here’s the banner!

Bloodwork — Abstraction
Hey, we’re talking more about Bloodwork, the card game about building a network of vampires in the context of a 90s aesthetic representing new and interesting ways the society we live in is parasitic and we’re going whoosh okay.
Continue Reading →Midmonth Bloodwork Work — Stuffness
Alright, Bloodwork, it’s a vampire game, it’s a builder game, it’s like Machi Koro but instead of an idyllic seaside town you’re making edgy vampire associations that look like Multi-Level Marketing pyramid scheme.
I’m thinking about this game a lot today, and part of what I’m thinking about is the game’s relationship to stuff. Specifically, the kind of material boundaries I have to deal with in the creation of a game which relies on a pyramidal card structure, modelled on the classic 52-card card game pyramid.
Continue Reading →Prototype 23.04 — Blood Work
There’s not been much public work on this one. Most of my public spaces are annoyingly, lacking in engagement from the audience I’m used to — a very awkward thing which means I might start making points of using maybe even a discord? To get people to talk to me about the stuff I’m doing so they can engage with it? Not sure.

Either way, I have been thinking a lot about necromancy, about death and life, and the ways systems feed on one another so of course I’ve been thinking about multi-level marketing cults and vampirism.
Continue Reading →