Tag Archives: Bloodwork

Midmonth Bloodwork Work — Stuffness

Alright, Bloodwork, it’s a vampire game, it’s a builder game, it’s like Machi Koro but instead of an idyllic seaside town you’re making edgy vampire associations that look like Multi-Level Marketing pyramid scheme.

I’m thinking about this game a lot today, and part of what I’m thinking about is the game’s relationship to stuff. Specifically, the kind of material boundaries I have to deal with in the creation of a game which relies on a pyramidal card structure, modelled on the classic 52-card card game pyramid.

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Prototype 23.04 — Blood Work

There’s not been much public work on this one. Most of my public spaces are annoyingly, lacking in engagement from the audience I’m used to — a very awkward thing which means I might start making points of using maybe even a discord? To get people to talk to me about the stuff I’m doing so they can engage with it? Not sure.

Either way, I have been thinking a lot about necromancy, about death and life, and the ways systems feed on one another so of course I’ve been thinking about multi-level marketing cults and vampirism.

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