Daily Archives: March 17, 2022

3e: ‘The Exotic’ Weapon

Dungeons & Dragons is a game about creating a shared, temporary, fictional, consensus reality with your friends and ceding authority to manage the apersonal elements of that reality with one of your friends who can be trusted to use that trust in order to direct a narrative that provides satisfying engagement for the whole of the group, as I’ve always said. Part of that consensus reality is therefore the idea of managing what is and what constitutes normal, which is, overwhelmingly often, done with literal no rules or insight into how reality functions on an intrinsic level. You do not need rules for gravity (check flying rules, p56), you do not need rules for what dying means (check the head-in-a-bucket rager, p114), you do not need rules for why a culture wants a rightful king in power (check bend-at-the-knee p1312). The fictional reality does not have a different set of mathematic rules underpinning their reality (though you can make a case that that’s what a D20 is if you’re very meta and boring), light and vision do not behave differently, planets whirl and matter can be touched.

Rather, the reality of D&D is a collection of signifiers of the very small set of differences between our reality and theirs, and that is, in part, established with rules that recognise the conventional vision of what is or is not normal, most often represented by the tools that are of interest to adventurer player characters. It is in this regard that the weapon proficiency system tells you what is normal and what is other.

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