Daily Archives: March 30, 2022

Prototype 22.03 — Sky Islands

Every month of 2022, I am trying, as part of both my PhD project and my all-purpose general game development, develop if not a whole game for game development, a project start, such that I can make playtest prototypes. This is a sort of report of the process throughout the month.


In January, I started late and didn’t get it done. In February, I had four game ideas. One of them became focal, and I spent some time this month actually making a physical prototype. My plan this month is to have something that at the end of the month can be treated as a thorough plan for not just a prototype, but a game that’s ready to go.

That proved very stressful, with the whole design write-up being week to week, and publishing just before the end of the month. Instead, I’m going to talk to you about what the idea is and focus on the core ideas, rather than on every step of the process.

Let me know if you prefer the week-to-week explanation or this style of simplified version.

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