I’ve spent some time considering the role of goblins and kobolds in D&D worlds, but stopped short of making decisions as they pertain to my own setting of Cobrin’Seil. It’s interesting that the idea of dispensing with both cultures was never really on the table, and I think part of that is because they do serve such a rudimentary purpose that dropping them wastes a lot of pre-existing material. It’s not like ignoring Duergar with their awful name, which drops maybe five instances of useful monster design across all editions; goblins are used in a lot of spaces and just the presence of them is a useful, handy thing for a lot of encounter designs. If you need a low-level threat, goblins are great.
What I want to do is address what they are. It’s not enough to just go ‘they’re a monster race,’ because that… doesn’t make any sense at all when you look at Cobrin’Seil and its approach to the world. I jettisoned the dwarves entirely because they don’t do anything (did I ever write about that?), so what are goblins as a culture.Continue Reading →