Daily Archives: November 11, 2021

A Big List Of Some Things To think About When Recommending A Game

I think about player limitations. I think about them a lot when I’m designing a game — if there’s something that makes it hard for players to deal with the game, and it costs me nothing to make the game approachable at the outset, then that’s an easy way to make sure more people can play my games. Also there’s a capitalist incentive, yada yada yada, but let’s face it, I don’t make games for the money.

I make games for the prestige.

Hahaha, me neither.

Anyway, I have a list of things I think about and check back on when I’m making games that plays into how I talk to people about my games when I’m selling them face to face. This is useful to think about when you think about ways to recommend games to other people. It’s important to consider the things on this list as a simple ‘yes/no’ not ‘good/bad’ paradigm. People want games that are good for them. While this list won’t make games perfect for anyone, being able to answer the question ‘Did I think about this?’ is important.

Typically, you’re going to see recommendations for games that can benefit from these considerations. The good news is, as you think about these things, you’ll be more likely to think about things games give people and how they relate to them. This isn’t exhaustive, either!

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