Hah, hey, here’s hoping I get to this before it publishes. If I don’t, oh well, naked notes:
- Events need to be split into the game-enders, but also the actual events
- Pincher is too good
- Patches is too weak
- Crew are probably overpriced by a touch
- Facilities are probably overcosted and overcommon
- Facilites are not good redundant
- A-class ships need a check to make them nicer
- Taxes are too harsh
- Consider caps rather than levies
- There needs to be a crew tax to go with the others
- Taxes hitting highest value hit the player just after they’re paid
- Crew are too vital and people get attached
- Crew need a way to recover, like a transport ship
- The victory sets should be ‘missions’
- Consider more contracts
- Off-turn earning
- The nanoplex is literally pointless
- The world comes across well! Players could get a feel for it.
- Giving players ways to hurt the empire that are more satisfying is good
- Wrecks are good, and interesting.
- Intercepting in others’ turns is a good idea
- Maybe more contracts on events
What’s this mean? Well, you’ll have to keep an eye out for when Sector 86 launches in the coming months!