Tag Archives: Touhou

Game Pile: Gensou Narratograph

I’ve spoken in the past about the sprawling storytelling tradition of the Touhou Project. If you’re unfamiliar, the way I consider Touhou is not a series of videogames or even a franchise as you might conventionally interpret it, but rather a sort of communally shared storytelling space created by a large body of uncapitalised creative sources. Despite the fact that Touhou is the product of, initially, the work of one person (working in concert with an audience and then a community), it isn’t really reasonable to call it a franchise or even a universe. Those things imply a structure, a sort of coherence or an overarching ownership, and that’s something that Touhou absolutely does not have.

What Touhou has is a community and that community connect with other members of their community in almost any communication media you can find. It’s games, sure but it’s also doujinshi, fanfiction, fan art and in pretty much every single place people can create stuff, you’re going to see people creating something Touhou adjacent. In this way, Touhou stretches from a source point out and into pretty much every single other place people can be. I don’t have any proof but I’m confident that someone on the Antarctic Research Station of some country or another had a Marisa sticker inside their backpack or whatever.

Touhou is a lot of things, which is to say, I better watch my mouth. What I think I can say, pretty unreservedly, is that Touhou is distinct. Touhou material does not tend to look like or present itself as anything but Touhou. There are other materials full of girls who look like they’re twelve and wear numerous petticoats and ostentatious hats, but most of them succeed at looking like Touhou and not so much like their own thing distinct from Touhou.

What Touhou makes tends to be made for an audience of Touhou fans, which is why some of the games have a reputation of being brutally, comically hard. There’s a sort of deliberate alienation at work: Don’t you dare ask Touhou to change for you, you need to change for Touhou! Yeah the game is unfair and hard and you can’t get the good ending if you can’t skate through these bullets right, that’s how we like it! That’s how you know you’re a real fan!

(This is not really how they talk)

(most of the time)

(Since they left 4chan)

Anyway it’s this pre-existing weirdoscape that gave rise to what is, to my eye, simply the strangest goddamn Tabletop Roleplaying game I’ve ever seen.

The cover of the book Gensou Narratograph

Content Warning: I’m not really a Touhou fan and this game doesn’t change my opinion of it. If you’re heavily invested in this game being a good game and want to see me praise it, you won’t, so it’s probably best to just jog on.

Continue Reading →

Prototype 22.11 – DIY Touhou

Doing something different this time.

I am first up going to tell you what I wound up making and show you some examples of it. I’m going to explain where it’s at, and that’s all going to come before the fold. The full diary, which is a repost of material written over on my Cohost, is going to follow after. And we’re going to talk about sites like Cohost at some point in the next month or so, wew lord.

What I made this month is a prototype game design for a simple card game with a homogenous play form, focusing on hand management built on a classic mathematical puzzle you might see in the games Spot It and Dobble. The game has room to expand mechanically if it needs it, with each card having room for a rule or game mechanic to add to each character.

The game is composed of a deck of functionally similar cards; each card has a unique front and back. Each front face shows an alchemical summoning circle that describes a reading of a calamitous time, and a description of that in a set of keywords. The back face shows a magical girl from a mystical other realm (with art from the Touhou AI art bot) who represen two of those alchemical symbols and two of those key words.

The first turn of the game, you deal a number of these cards so their summoning circle faces are visible to the table, then deal each player a hand of magical girls, back-face-up. The deck is passed around from player to player, who get to do things to manage their hands, while they try and build a hand of cards that lets them ‘claim’ one of the quests as done.

That’s the game play experience, and cycle. I like that this needs no special components, and if it’s put in to a tuck box, it won’t need tons of setup. I also like that this prototype has room to develop: Each card could have a unique mechanical rule, a flavour or name joke, and the list of adjectives and alchemical symbols gives a lot of room for non-meaningful differentation.

Good idea, I like it, I did not get the time to order a prototype, but thanks to practice on Straight Outta Tucson, I have a tool available to me that can make turning this from ‘list of filenames’ to the actual cards very conveniently.

Dev diary follows!

Continue Reading →

Story Pile: Touhou

Oh, yes really.

We’re doing this.

Touhou Project, Touhou, or Project Shrine Maiden, or whatever you want to call it, is a set of characters coexisting in a somewhat loosely aligned storytelling space first originated from the work of Team Shanghai Alice, which is to say, the entire staff of Team Shanghai Alice, which is to say, one person, ZUN, who has made (at least) 27 Touhou games since 1996. While the conventional vision of these games is bullet hells, and ZUN’s work definitely features that, there are Touhou games that ZUN didn’t make, and these include puzzle platformers, dungeon crawlers, RPGs, even a one-on-one fighting game.

The Guinness Book of Records, as of 2010, has instituted Touhou Project as “the most prolific fan-made shooter series,” which I think is a really stupid description because it suggests that ZUN is somehow a fan and not a creator in their own right, but it’s not wrong because a large body of the work that ‘is Touhou’ is not made by ZUN, and that collected third party stuff includes professional products.

This is extremely weird: It’s weird because conventionally, the vision of how work like this gets made has a certain degree of ownership and permission.

You can’t just make a Touhou game, I assume, you have to ask if you can.

At least, that’s how it works in the places I’m used to working.

Continue Reading →
Back to top