In How To Be we’re going to look at a variety of characters from Not D&D and conceptualise how you might go about making a version of that character in the form of D&D that matters on this blog, D&D 4th Edition. Our guidelines are as follows:
- This is going to be a brief rundown of ways to make a character that ‘feels’ like the source character
- This isn’t meant to be comprehensive or authoritative but as a creative exercise
- While not every character can work immediately out of the box, the aim is to make sure they have a character ‘feel’ as soon as possible
- The character has to have the ‘feeling’ of the character by at least midway through Heroic
When building characters in 4th Edition it’s worth remembering that there are a lot of different ways to do the same basic thing. This isn’t going to be comprehensive, or even particularly fleshed out, and instead give you some places to start when you want to make something.
Another thing to remember is that 4e characters tend to be more about collected interactions of groups of things – it’s not that you get a build with specific rules about what you have to take, and when, and why, like you’re lockpicking your way through a design in the hopes of getting an overlap eventually. Character building is about packages, not programs, and we’ll talk about some packages and reference them going forwards.
Just looking at that name I wonder about if I’ve done a decent job with capitalising that name. Oh, it gets all-capsed by the formatting, but I had to type it in and wanted to get it right, and I don’t know if the ibn should be capitalised or – you know what, never mind, I’m showing a lot more respect to Ubisoft’s Slice Of Brand than I should.
Anyway, hi, remember Assassin’s Creed, that interesting game with a lot of potential? The thing that’s distinct from The Assassins Creed Franchise, a bloated multi-billion dollar proof case for the idea that videogames, maybe, aren’t art?Continue Reading →