Justum Bellum Sidus: Making a Plan

One of the classes I teach is about the critical engagement with a videogame text (or paratext). One of the things we do in this subject is to engage with the class materials ourselves to show the students what’s involved. Basically, ‘hey, this is about engaging in something that interests us.’

I proposed, for my pitch, the idea of a video essay that examined the idea of just war in the videogame Starcraft 2. I picked Starcraft 2 as an example for a few reasons:

  • It’s more recent than a lot of my videogame interests. It’s more contemporary to my students’ age group.
  • It’s got a thriving esports scene, a real world paratextual surface, so there’s an element of the game to examine.
  • It’s not something immediately obvious to me, so I’m not just cheating and answering a question I already know.

With that in mind, here’s a little audio of me thinking through my process for how I’d work on this project, in the early days.