I believe you can make games about everything. That’s not to say you should, necessarily, because I think, for example, we have way too many games that treat ‘the Nazis’ as a side in a fight, and I think my game idea Worse Than Hitler is maybe interestingly good as an educational anticolonialist tool but maybe not something I should be putting on a shelf for general purpose.
Still, there are some game topics I’d like to see made into games, and maybe I even have the edge of an idea, but what I’d really want is for someone else to make them.
Roanoke Island colony is an interesting ‘unsolved mystery’ story, but it’s one of those ones where the fantastical explanations (zombie plagues, alien abduction, witchcraft) are way less interesting than the really mundane narratives where either a Native American force responded to colonisers properly, or the colonists integrated into a different culture and ‘went native.’
The thing is, there’s an interesting system idea here where there’s competing resources and the development cycle of the local indigenous tribes, but I’d want it to be framed from the perspective of the indigenous peoples.
I’d want this to be made by indigenous folk, then, and I don’t know who there would find it interesting to play a kind of cooperative game about just living your life, extending charity to some, rebuffing others, and depleting the Roanoke colony as a kind of tumor on your ecosystem, with the ‘victory’ being the colony closing and the people there coming to live in your community.
I have friends in theatre, and what interests me about theatre has almost nothing to do with the actual productions and instead the making of those productions. Lots of games have ‘theatre’ as a thing that happens and even uses theatre as a framing device for a story game, but I would be really interested to see a game about actually putting the show together, the way that sets need to get made in time, the way that things being made change the way other things get made, and how if you don’t have a tool you can’t practice with it, which will affect the way the show gets put on.
What’s more, shows are made and they’re performed and nothing in it is perfect each night to night, and that creates this interesting resource management element as well, where practice can get weighted against exhaustion and that all seems really interesting. I wouldn’t know how to do a good job of it, myself.
3. Solo Mystery Card Games
I have this engine in mind for a solo mystery game? And I like how it works and it fits together, and when you’re done reassembling all these clues you get a really cool little narrative as told through multiple lines of storytelling, and you can play with themes of like, shattered memory or time travel or that kind of stuff.
The problem is this requires a lot of writing and narrative and revealing partial information and I am not good at that. I’ve tried writing short stories, I’ve tried doing larger reveals, and while mystery is something I can build into games with a connecting tissue like violence, you know, a D&D game, but… without that? With potential mixes like murder mystery or unreliable narrators or time travel, things that I don’t handle well (and don’t like when I see other people handle them badly!), I’m left with an engine that drives nowhere.