Talen Reads Glory In The Thunder – The End Of It

See no sin in this sudden burst of reading, this exclusion of the reader from my thoughts as I read. I’ve been stuck offline thanks to a house-move, and it has not done anything to improve my mood. I’ve been binge-reading chapters, without taking notes, and arrived at the end.

By now, if you’re interested to follow along with the narrative, you’re in the point where I don’t want to talk about specific events in the story. Spoilers would ruin what surprise the story has if it really has any surprises, per se. Everything that has happened has been clearly stated ahead of time; every character of importance to this story has been put out there, and the conclusion plays out pretty much exactly as it’s stated it will.

I commented in the last piece how this is a world ultimately defined by incredibly important people, chosen from birth by some cosmic force beyond their understanding, and then pressed into action to deal with it. If you’re not a god, you can at least be a god’s friend, and hope that that will spare you a life of boring horribleness. Instead, you’ll have exciting horribleness. In these last chapters, we hear that cosmic force, or at least, a form of it, finally given a voice, and we’re told why all these things are happening.

The world of Glory in the Thunder is a strange one. I’ve remarked quite a bit lately about work that gives you your fill of the work it does best; some games, some stories, are like that. Rather than spend their time on their weak points, they want to play to their strengths.

If you like political manoeuvring, precisely worded magical rulings, and queer teens, you should definitely read Glory in the Thunder. And do keep reading until chapter 10, at least; keep reading until you learn about Rashk throwing people into the sea, because that’s some of the finest writing in the book.