USP-04: April’s Custom Cards
Strategies and tactics abound in the many different types of war across the Usurper’s domain. Some are wars, some are politics, some are wars that don’t ever get fought because things are addressed ahead of time. The point is, it’s one thing to establish a powerful offensive, but it’s another, and far more dangerous one, to establish the boundaries of careful hate.
Warning: Wizards employees, this post contains unsolicited designs of custom magic cards.
Continue Reading →USP-03: March’s Custom Cards
Whether at the behest of crown or land, there is war afoot. While the dead refuse to stay in their ends, the Palace’s open gates stream with painful memories, old wounds that refuse to close, injuries that have yet to face justice, and the great Palace boats make war on one another as a matter of sport. Weapons, hands, presence and pain, all are being prepared for the great clash that waits to begin anew.
Warning: Wizards employees, this post contains unsolicited designs of custom magic cards.
Continue Reading →USP-02: February’s Custom Cards
Few things can create stupid decisions like romance. Across the Palace boats, there are so many conflicting relationships, whether they be romantic or pragmatic or both, and the tempestuous manner in which these relationships are set up, secretly or publically. Of course, there may be some reason why the vampires of these Palaces, eternal and timeless, seem so enraptured by an immediate need to court – but perhaps it’s just the fashion for the time?
Warning: Wizards employees, this post contains unsolicited designs of custom magic cards.
Continue Reading →USP-01: January’s Custom Cards
Across Achresis, there are ruins of the great scourge, machines left scattered and broken with the heavy machines of a war made to strip the forests. The refusal of the dead to die seemingly foments ancient mythical spirits that want to punish those that try to live eternally. New forms of life take on famliiar shapes. Wherever you are, it seems, there’s always a reason for everyone to have a Best Friend.
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Continue Reading →MTG: Introducing…
The territorial oceans of Achresis, known to the groundlings as ‘the Vast’ are dotted about with islands and estates, each one populated with the landbound lords considered too weak, too poor, too unimportant to command one of the vast, splendid Palace Boats. Great, towering constructs, many storeys tall, liners with whole permanent populations of courts, mages and warriors and spymasters alike carrying the great fist of the Crown of Blood to where it can most exult in its excesses or express its displeasures.
They say vampires can’t cross running water, but it’s another thing entirely when the water moves underneath you. The Crown of Blood, a title inherited by the Vampire who has at the moment, gathered the most of the true royal bloodline, speaks of who gets to wield the authority of the people. Coup after coup after coup, bloody and unreasonable, has set the Vampires of the Palace Boats at each other’s throats for generations, while they gorge themselves on lesser bloods and royal jellies for decadence’ sake. The needs of servants are done by Husks, soulless bodies that work off the debts of the living, and the energies of spirits are put to power great magics. Each Palace has its own character, its own tone, its own rebellions.
There are many things to occupy the royals of the Crown of Blood, of course. There’s a great iceberg burst from the sea but five years ago, and immediately captivated a school of vampiric artisans and researchers, who set to making it a beautiful ice palace, where research into the strange ice’s properties and inhabitants could continue apace. There’s the games of chance at the casinos, or the games of statecraft with the Masqued, the unidentifiable spies of the Crown. There are pursuits on land, exploring the scourged barren lands that were once ‘Outland’ territory, with its scattered barbarians and outcast god, where you could be the first to make a unique kind of Vampire. There’s of course, the fad for romancing planeswalkers in the name of reckless love.
And of course.
In the centre of the ocean, over the vast, dark spiral in the water, there stands on mighty columns, there is the six-sided shape of the Palace of the Dead, whose gates have been held open, and through which spirits struggle to fly, and whose largesse has ensured the steady flow of magic, and the denial of death. The Palace boats do not go near the Palace, knowing it is through respect to its King, their bounty is assured.
Everything is good, if it’s good for you.
And nothing at all is going to change that.
Warning: Wizards employees, this post contains unsolicited designs of custom magic cards.
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