Min-maxed 3.0 D&D was fucking weird.
I use the term 3.0 to talk about ‘third edition’ because there’s this weird way that people treat ‘3rd edition’ D&D as a single game, and not a period of time between the last release of 2nd edition and the first release of 4th edition. 3rd edition content is still being made and the game is still being played, even if I’d moved on from it. Important to this, though, is that ‘3rd edition’ is a term that I feel inappropriately ambiguates the two games made in 3rd edition.
When people are criticising 4th edition — hey maw he’s defending 4th edition gain — sometimes you get a ‘timeline’ argument; the idea that 4th edition, as a game that was only actively published and promoted for six years before the introduction of 5th edition. 5th edition has been going for 7 years since then (two of which were pandemic years), and 3rd edition went from 2000 to 2008, showing that 7 and 8 years are ‘good’ times for a game to exist, and 4th edition’s 6 years indicate that it was a ‘bad’ time. Thing is, 3rd edition D&D, the thing before 3.5, was only around for 3 years, and it was not the same game as 3.5. You couldn’t just pick up classes, creatures, or monsters and port them over. First party feats and classes were generally all weaker than 3.5, and spells were largely stronger.
4th edition never released a supplement that wasn’t compatible with all of 4th edition. By comparison, 3.0 lasted for 3 years, and 3.5 lasted for four – an immense rules patch apology.
And trust me, it was an immense rules patch.
Like, did you know in 3rd edition, in min-maxed groups, you basically never bothered building for physical stats if you were starting after level 3 or so?
Because in a min-maxed party, you very rarely were dealing with un-polymorphed characters.Continue reading