Tag Archives: Bleach

Representing Fights With Kenpachi

Alright, let’s talk about a pet theory about a manga I stopped paying attention to and which wasn’t really made with a coherent explanation in mind by an author who was extraordinarily checked out in varying stages of the production. This is fanfiction but admit it you are here for it because you weren’t going to go check if I just said this authoritively.

Let’s talk about Yachiru, one of Bleach’s many dangling threads!

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How To Be: Kuchiki Rukia (in 4e D&D)

In How To Be we’re going to look at a variety of characters from Not D&D and conceptualise how you might go about making a version of that character in the form of D&D that matters on this blog, D&D 4th Edition. Our guidelines are as follows:

  • This is going to be a brief rundown of ways to make a character that ‘feels’ like the source character
  • This isn’t meant to be comprehensive or authoritative but as a creative exercise
  • While not every character can work immediately out of the box, the aim is to make sure they have a character ‘feel’ as soon as possible
  • The character has to have the ‘feeling’ of the character by at least midway through Heroic

When building characters in 4th Edition it’s worth remembering that there are a lot of different ways to do the same basic thing. This isn’t going to be comprehensive, or even particularly fleshed out, and instead give you some places to start when you want to make something.

Another thing to remember is that 4e characters tend to be more about collected interactions of groups of things – it’s not that you get a build with specific rules about what you have to take, and when, and why, like you’re lockpicking your way through a design in the hopes of getting an overlap eventually. Character building is about packages, not programs, and we’ll talk about some packages and reference them going forwards.

In Bleach, one of the most central characters to the early narrative is one Rukia Kuchiki. Introduced in the first episode, she is the bridge of our previous point-of-view character into the spirit world as an outsider. She is a character from another world, deprived of powers in our world, who has to guide Ichigo, a seemingly ordinary dude who can see ghosts, into seeing the immensely complicated reality that spiderwebs about him about societies full of special rules and seemingly arbitary boundaries. Rukia is this sort of mix of gremlin energy, doing things like building a micro room in Ichigo’s closet, ostentatious self-importance due to her noble heritage, and very legitimate expertise in spiritual matters. It’s the sudden loss of Rukia that marks the transition between the first two major arcs of Bleach, where all the fun we’ve had up until now is suddenly framed as something you have to pay for. The society, the life, the world that is waiting outside of the fun of highschool appears and demands that all that fun is over and now there is a duty.

I assume at some point after that she gets super powers and reunites with Ichigo and they have cool adventures and the story doesn’t run in place for nine years.

Anyway!

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Who You Are In Bleach (It’s Always A Sword)

The Bleach respecter has logged on.

Okay, so basically there’s a thing in shounen anime how every one of them, more or less, has a thing that means ‘hey, here’s the reason people have a special ability.’ Whether it’s the Devil Fruit from One Piece, the Special Grade Curses from Jujutsu Kaisen, or the special Jutsu from Naruto. Kamen Rider Drivers, X-Men Mutations, Stands, Kwamis, they’re there to explain why Some People have the cool special powers and Some Other People don’t.

In Bleach, the ‘thing’ was a sword. The term for it is your Zanpakuto, but c’mon.

It’s a sword.

These swords aren’t just, you know, a sword, they’re a real sword (hhhnnnnnn I dunno) made out of your soul. It’s not a device with its own personality or traits, it’s something that was Inside Of You All Along (which I guess means Anthy Himemiya was a Soul Reaper?), and the way it works reflects something of who you are. There are three forms this sword can take (basically).

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Bleach: Tatsuhime

I don’t know if I’ve ever said it in so many words, but Bleach is a mess.

Hang on, I wrote about it on this blog, I can go back and check.

When you don’t have a sort of concluding paragraph, when you don’t have a point you were building to, though, there’s a certain freedom to it. I don’t think Tite really had a plan and if he did it didn’t matter because the author of Bleach, in a proper Barthes way, is dead, and that author had no idea where they were going.

Okay, so I did say something like that.

Bleach being a mess is part of why Bleach fandom is much like Star Trek fandom, a process of deciding what parts of it you’re willing to, or interested in keeping, and then just letting the rest sit over in a pile that gently steams. It is a sweater made almost entirely of dropped threads.

Let me tell you about the most inexplicably dropped thread, the ship known as Dragon Princess: Orihime/Tatsuki.

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How To Be: Tier Halibel (In 4e D&D)

In How To Be we’re going to look at a variety of characters from Not D&D and conceptualise how you might go about making a version of that character in the form of D&D that matters on this blog, D&D 4th Edition. Our guidelines are as follows:

  • This is going to be a brief rundown of ways to make a character that ‘feels’ like the source character
  • This isn’t meant to be comprehensive or authoritive but as a creative exercise
  • While not every character can work immediately out of the box, the aim is to make sure they have a character ‘feel’ as soon as possible
  • The character has to have the ‘feeling’ of the character by at least midway through Heroic

When building characters in 4th Edition it’s worth remembering that there are a lot of different ways to do the same basic thing. This isn’t going to be comprehensive, or even particularly fleshed out, and instead give you some places to start when you want to make something.

Another thing to remember is that 4e characters tend to be more about collected interactions of groups of things – it’s not that you get a build with specific rules about what you have to take, and when, and why, like you’re lockpicking your way through a design in the hopes of getting an overlap eventually. Character building is about packages, not programs, and we’ll talk about some packages and reference them going forwards.

This month, we’re going to dive into the world of the dead and look to the Queen of Hueco Mundo by the most powerful shounen anime right, the right of default, the underboob to Matsumoto’s cleavage well, Tier Harribel.

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Five More Bleach Songs That Were At The Start Of Episodes

I’ve said Tite Kubo is an artist who expertly renders a few seconds at a time. It means that when you ask him to try and create a splash page you’re going to get characters full of personality and aesthetic expression and maybe you’ll even get a vague hint of how those characters are strange to one another.

Ask him to resolve a plot and you’re going to get something that feels it got punched out of a template. And honestly, good. I don’t think he should have to try and pull of what he can’t do.

Know where this guy’s abilities excel?

They excel in media forms where you can depict maybe a split second of motion, a sense of character without necessary dialogue and maybe a single phrase or background image. Bleach is an entire anime universe constructed for AMVs, and you can tell, because of the opening and endings that already basically are.

I’ve already spoken about Shojo S, Asterisk, Alones, and Houki Boushi last time I did this, but the good news is that Bleach had forty five openings and endings, split unevently between either, so it’s not like I’m running out of material for this any time soon. I did do a stupid thing by mentioning Houki Boushi first because that ending kills and there are also thirteen versions of the ending, and if I put together a list of ‘all of the Bleach songs in order of best to worst’ Houki Boshi would fill an embarassingly high number of the top twenty.

Here then are another five.

5. D-tecnoLife

If you ever needed another testament to the complete cluelessness of this series, of the not knowing anything at all about what it was going to be, but being very sure about the methodologies of the story, behold the second opening. The song here is about being sad and tormented, but refusing to give up. It kind of frames the story it’s showing you as about a quest to go rescue Rukia as you fell into this world of strange and extremely cool characters who you are at odds with (but look how hot they are except the big fat one and weird puppet dude).

What we see is a montage of characters who are of varying importance to the plot overall (I mean, hi Chad, sorry Chad, hi Ganju, goodbye forever Ganju, jesus christ), but it still introduced you to a large chunk of the Gotei 13 characters that you wanted to know about. It didn’t do much to tell you about who they really were, but you did get some hints – like the way the opening shows you Hitsugaya dealing with being under Generic Attack from Ishida before trying to kill you, the viewer. I liked the way it showed a connection between Soi Fon and Yoruichi, with Soi Fon just trying to take Chad’s head off and Yoruichi wrecking her by taking the tip of her sword.

Which.

When you remember that sword is Soi Fon’s soul

And

You know what, let’s move on.

4. Tonight, Tonight, Tonight

A filler arc would normally be a perfect place to drop a mediocre opening, and you can sort of notice the way this opening saves its budget by using reused footage, still images, slow pans, empty spectacle, and an annoying focus on the god damn puppets. It also shows off a collection of Bounts, which are like slightly paper-jammed photocopies of designs you’ve kind of seen before elsewhere in the series.

This opening also has the bumper framing of Rukia jolting Ichigo into motion and then being his point of rest, at a picnic, together, where they fall asleep, because they are Good Friends, and Not Romantic Partners.

Man this series had no clue where it was trying to go.

Still, this is kind of how I feel like Anime Openings want to be, with this sort of smash-cut sequences of one or two actual things that happen in this story that are important to the story, and a chunk of character expression in a few short heartbeats. What really sets it apart is this song, by the Beat Crusaders fucking rules.

Apparently Phil Collins covered it at some point? Weird.

3. Rolling Star

The story is still in filler space, and that kind of shows in the way this opening shows you all the top-polling characters and almost nothing of the enemies this story is about dealing with – they’re represented just by bleak shadows and shimmering shapes. There’s some hint of Gin (remember Gin?), Aizen, and Hollow Ichigo, but make no mistake, this opening was rolled out while theywere still in the filler turf of the Bount arc. The opening is a sort of ‘hey, remember the cool stuff?’ that you could use in a filler spot to get people to look forward to the thing you’re definitely not giving them yet.

It does mean you get a sort of platonic ideal of Bleach at this point; cool characters in casual gear, looking great (I mean, how cool is Hitsugaya’s outfit here), and lots of symbolism and imagery that absolutely does not and will not happen as suggested, but crucially, which kinda feels like it would.

That’s the thing that honestly feels like the biggest cheat: The story presented in this opening is a story I want to see more of, and we don’t even get that.

Complicating this further is that the song is excellent, a sort of ascending punch to Houki Boshi‘s crashing descent.

2. Velonica

Mmm, can you taste that declining budget?

This opening is composed of a large number of still shots and the animation is stuff like dramatic fluttering of robes, which is one of the easiest kinds of animations to do. You don’t have to track the movement of the objects, you don’t have to be sure that they make sense in a single shot, because what matters is that they look about right in aggregate. There’s a lot to forgive in reusing frames, too!

The opening is also a testament to how this series just has no earthly clue about what, in it, is going to be important. It does spare a moment to give you a massive shot of Nemu’s thigh, which is something, I suppose, but there’s this direct flow from Unohana into Kenpachi – and imagine if you’d known ahead of time that those characters had literally anything to do with one another.

The song kicks ass, which is why it’s in this list, but it’s a symptom of how this show has no idea of where it’s going or what matters. There’s a suite of characters presented at the end, who, by the way, rule, and their character designs are great, expressed in that single last moment, but that’s all you get. More time is spent focusing on Ginryusai’s bloody eyebrows.

1. chAngE

First of all, I think this song rules, I like it a lot.

I also think that this opening is a sign of just how utterly far Bleach has come from having the faintest clue about what it was going to be about or where the story was going, and this came with the knowledge there were two more plot arcs and seventy episodes remaining for the show.

The opening is full of these wonderful signs of stylistically rendered completely confusing nothing. Why are we seeing Ichigo flying in a trenchcoat against a sky of crows? Why are we seeing it in these long paced out sections? Why did Orihime say change?

By the way, this is one of those things Bleach does to its immense detriment: Orihime and Rukia both get Kairi’d real hard. They’re characters with nothing to do but to sit still and be emperilled so the plot can advance up to them, and that’s it, it doesn’t change the nature of what’s going to happen when the rest of the heroes get there. Also, note that because Orihime was the one being Kairi’d most recently at the end of the story, she’s the one who wound up ‘winning’ Ichigo, despite having three other potential love interests, two of whom were women. You’ve heard of ‘First Girl Wins?’ This is the sadder defaulting finale of that, a sort of musical chairs of Wrap It Up when the budget runs out.

Then, you get a glimpse of what’s going to happen next: Ulquiorra and Ichigo are going to fight and Ulqiorra’s going to look awesome. And

that’s all this vision of the future can give you.

The Vizard are in this! They look cool! They have cool masks and personality! Just show us them flipping out!

Compare this to the opening of the Soul Society arc; you got glimpses of characters, there was action, they were shown interacting, there were hints of who they would be even if the anime wasn’t sure. Characters were shown expressing the way they would be in potential spaces. Song’s great, no lies, but it’s an example of how Bleach wound up being: Impressively crafted, clueless nothing.

Five Bleach Songs That I Have Arranged In A Way That Looks Like A List Implying Coherence

I’ve talked on twitter about how the anime Bleach (a good?? anime?) wasn’t just culturally important the way that, say, wallet chains were back in the 90s, but how the series, even up to its waning edge, was capable of influencing charts throughout its entire eight year run. If your band made an Ending Theme for Bleach, you were probably going to be a top 50 hit (with only one or two falling lower than that), and if you made an Opening Theme, you were pretty much guaranteed a top ten spot for at least a few weeks.

Now, you can make the case that the Japanese charts are more mercurial, or novelty driven, or maybe made of cheese, I don’t know and I do not pretend to know. What I do know is that this is a charted statistic that someone has organised, and that means I can sort it and that means I can put things in contrast with one another and have opinions.

Here then, are five of those songs that I think you, an assumed non-Bleach-watcher, should check out, because I like them and this is an excuse to talk about them. Am I going to look at them in their relationship to cultural attention? Well, I could, but that sounds hard. Instead I’m just going to bring up five of them and see how my brain meat feels about that after I’m done.

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Story Pile: Bleach (The Movie)

Conventionally, I open discussion of media for the Story Pile in a pattern. It’s literally a template – I have it laid out in front of me right now. Here, the segment is titled introduction and that’s where I put something that snappily sets the tone for the whole thing, but,

but

how.

Just how do you introduce this? There’s the technical – Bleach (2018) is a live-action movie based on the anime Bleach, based on the manga Bleach. Great, that’s a start. It’s also really useless.

There are, right now, five basic ways to know of Bleach, a sort of Maslow’s Hierarchy of Weebs. You have the absolute bottom tier, where you have no idea what Bleach is. You are the majority of the world, blissfully safe and ignorant of this strange story. This is the outer realms.

Then there are those who know Bleach primarily as a punchline. Then there are those who know it, and who wish to tell themselves – falsley – that Bleach is good, has always been good, and any complaints from people disliking it is a sign of an inadequate anime fan. Then, there are those who know Bleach, who were there for Bleach, who were part of Bleach and when Bleach failed them, they were angry. They speak of Bleach as if it was never good, and they are mad.

Finally, there is the top tier. Those of us who know Bleach, and know how Bleach is bad. We know that Bleach failed, but know that at the same time, Bleach was failed.

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