A lot of D&D players view their D&D world like they’re a bunch of cowards.
When it comes to D&D books, you’re talking about what amounts to academic reference material. That’s not a slam on the game, of course – I’m not objecting to the games or the playability of the game, as if they’re now these dusty tomes that are only meaningful in a sort of hypothetical framework. It’s more that the books are literally designed to be reference material for a specialty field. These books are dense. That can present a challenge in giving someone who isn’t already versed in the game a way to understand that book. Do we talk about specific chapters? A point by point analysis? Do we look at just an excerpt?
I think in this case, at least for now, what we want to talk about here is an overview of the Dungeons & Dragons 3rd Edition Epic Level Handbook.
This book is a punchline.
Part of the challenge in finding horror topics for this month has been finding game related things that I found actually legitimately horrifying. Things that I found creepy, things that I found that were capable of giving me that prickle on the skin, rather than just wearing the trappings of the horrific. There are lots of horrifying videogames, lots of games that want to be horrifying, but so few of them really make me feel it.
Let me show you then, the book that heralded the end of the world for 3.5 D&D, and went out with a howl.