ha ha ha or maybe we’ll have another lockdown after I write this post and the next one and these shirts will instead not get worn at class but oh fuck it here it is anyway
I like wearing my shirts to class. You maybe have seen my bumper collection of Loss shirts that I wear to teach a class about memes. One shirt that got a yell of laughter last semester was my ‘Have You Read The Subject Outline’ shirts.
Well, as this post goes up, I’m going to be teaching again this semester, and I made a bunch of other shirts of that joke so I have a full matching set for the semester. Here, then, are the first half of them, with some notes about how I made them.
The actual phrase Have You Checked The Subject Outline scans to the Teenage Mutant Ninja Turtles cadence. Thanks to one Glench, a tool exists on the internet for building a framework for that kind of design.
In this case, the output of the creator just gave me the angle/style of fonts, and then I went and recreated them myself once I had someone else doing math on the arc of the letters.
The Fullmetal Alchemist logo is composed of letters, with specific kerning and details, that I seem to have installed as part of a system package. To get this look, I pulled the spacing in tight for the body text to make sure that the two most similar words fit the same bounding box. Then, it was a matter of giving it a pair of outlines – which I noticed, a lot of things rely on outline-thicker-outline, which does look great.
This is mostly just sets of gradients; one gradient for the red body, another for the red outline, same for the greys and silvers.
Note that in this design because the original logo doesn’t have a hanging element (the foot of the J), I had to then restructure things a little; I couldn’t just make SUBJECT and OUTLINE separately, because otherwise the bottom edge of SUBJECT would overlay on the top edge of OUTLINE. In this case, I put the topmost layer (the inner body text) paired together, with SUBJECT on top; then under those two, the outlines, then under that, a grouping. Then I had to make space to make sure the outline on the J fit.
Design number three went through a lot of iterations. There’s a free font for minecraft, but to get the 3d effect I had to do a lot of struggling. First, create two layers of text, with a distressed/non-distressed font. Then I used a perspective tool to make it tilt backwards.
Once I had that, I took a copy of the bottom layer, the un-distressed one, and gave it a vertical motion blur a pretty big distance, then made a folder for the blurry one. I copied it a dozen times, merged those, and then made a copy and got rid of all the contrasty bits to make sure it was a ‘solid’ shape rather than a blurry one.
Then it was a matter of just trying out a lot if graphical effects to see if I could get a ‘dirt’ vibe without using textures I didn’t own and wasn’t allowed to use. I did toy with pixel blurring photos, but that got me inconsistant pixel sizes, and that was super annoying and looked a bit crap.
That’s half of these designs, we look at the next set tomorrow!