Skub (in Tabletop)

There’s this idea from The Perry Bible Fellowship, which is one of those comics we talk about in the context of ‘one of the good webcomics.’ It is also responsible for the origin point of one of the most widespread neologisms in internet culture today (‘weeb’), but lesser known is the term Skub.

Skub typically is used in gamer circles to refer to something people fight about, often extensively, which does not matter, and does not have serious impact. It’s an idea that clearly picked up in tabletop conversations because we are a ridiculous people who will have extremely heated arguments that attempt to prove our own emotional states as factually correct rather than be willing to openly admit and respect our needs, or to respectfully handle conversations about ideas that aren’t themselves necessarily an attack. It’s tricky stuff, but we make up for it with years on end of extensive, pointless, preposterous fucking fighting over bullshit that doesn’t matter, which we then bikeshed super hard.

Thing is, in tabletop gaming, there’s a lot of stuff that’s player decisions or preference that we tend to try and cook into ‘right’ and ‘wrong.’ This can get super complicated, because it’s hard to tease out where some of these arguments have boundaries.

For example, Dungeons & Dragons is the largest corporate driven TTRPG in the world, and has been pretty much forever, and it is as a wing of Hasbro, part of a complex interconnected set of brands and franchises, some of which have been sketchy at best and some of which are having to do a lot of work to try and make good on deeply vile histories, like Monopoly. There’s an entire wing of how Hasbro wants to be a good corporate citizen which is itself, a big conversation that has an assumption in it that such a thing is possible. Then you can go one step above it, like how Dungeons & Dragons is itself an ecosystem all of its own, and whether things like encouraging others to create for it is an act of control or an attempt to address a power imbalance.  There’s a whole conversation there about whether or not it’s possible for Dungeons & Dragons to be capable of good agency given a poisoned root. These are all big and complicated conversations and some of them only work with spherical gamers in a zero-G environment.

But then you keep going down the line and you get into conversations that are definitely definitely skub, but which are being treated with the same tools and academic rigor as if the solution to racism is in the shape of a dice. What can exacerbate this is the work of people who are working hard to create in these spaces, where it’s not hard at all to, thanks to time spent working on critical tools, bring to bear long sentences that translate to what I enjoy is factually correct and what I don’t enjoy is wrong.

Personally, there’s a lot of skubby opinions that I like a lot to talk about, because if I know your flavour of skub, the stuff that matters to you that doesn’t matter in general, I know you better.

Anyway, I don’t like completely unstructured character building. Not my flavour of skub.