The Pitch: Urban wizards fighting terrible conspiracies while petitioning strange entities for their magic, except you’re not just playing one of the mages, you’re also playing one of the other player’s power sources.
It’s a Blades in the Dark hack where you’re playing urban mages in a modern urban fantasy setting. Rather than that Vancian, science-y view of magic, though, everyone has a unique magic type and source, which works by interacting with some otherworldly entity. Some mages petition fae sources, some channel an animal totem (?), some make deals with demons and some learn secrets from the Stars.
The thing is, every one of those entities is played by another player in the group. You get two sheets at the start of the game, where one represnts a power source for another player, and one represents your own mage. You get to concept how your mage relates to their power, but when you want to use magic, you petition the player who plays the entity your magic flows from.
Obviously the incentive system would need to be set up so that while the otherworldly entities don’t want to just give up power. The entity might be like a fun faerie party buddy who wants to collect secrets, or an ineffable entity that can’t communicate meaningfully and has to make exchanges with beads or something, or it might be your own werewolf nature, and accessing that power has to be more of a tussle or a struggle. But the point is, that a player is using a character sheet to make choices rather than a DM. The entities want to bequeath power, but they want to do it in exchange for the right things.
Oh jesus christ, a ton of stuff.
See the thing for me is that I’ve never made an RPG before. I’ve made RPG content, but never an RPG from the ground up. Even one as a hack.
I’d want a template for Blades in the Dark to fill in, which I understand some people have out there already.
I’d want some art, and some playtesters.