The Pitch: It’s a build-out game like our game C-QNS, but instead of abstract numbers and shapes, you’re building a meadow of lovely flowers.
Each player is drawing cards off a single deck of cards to add to their own hand of cards. Then, each turn you can place a card in the grid around the deck that represent the growing spread of flowers in the field. Each card sets rules about what cards can be placed around it – flowers grow in patches that decrease and increase in density.
You’ll also have cards in the mix that let you flip cards face down, or layer cards atop others, with cards like bees (that help flip cards face up) or butterflies (that improve the value of cards they’re atop) or bunnies (that flip cards face down).
Cards would be mostly, representing a simple standard back of a grassy meadow, with the other face showing flowers in a number, with some mechanical signifiers. Cards would not explain what they do on them, so as to make the art very prominent.
The game would not need to be particularly large, and probably only about 52-70 cards, with a single deck that grows outwards. Players might start with a card that indicates the type of flower they want to play, or their last card in hand might indicate the flower type they score off.
Right now I have no art to start with with this idea. This project needs a fairly holistic artistic vision of showing a location and things in that location; it needs images of flowers, of bees, of butterflies, and of a nice, pastoral background as well.
Also, I cannot currently afford to actively comission this game project! I do not know if my state of money will change or how your relationship to the potential payment would work out! Do you think you have the skills for this? Are you interested in the idea? Feel free to contact me, either via the Twitter DMs or by emailing me!