I’m not going to write regularly about Magic: the Gathering this year.
There are a few reasons for it, but the basic one is that it’s neither easy nor fun any more.
When I started writing articles about Magic: The Gathering the plan was that since I was playing Standard, Modern and Commander, I’d just post the deck I played that week, give it a little twist, and move on, or maybe talk about new sets when they came out. This would build on my old work on Starcity Games under the heading Tact or Friction. I think about that column from time to time – a year spent writing, for money, about Magic to an audience of thousands. I think about it because I think it was such a colossal, embarassing waste.
I wanted, in my heart of hearts, to make the kind of content that FNM-fan Magic players could enjoy. Things that could help the new players step up, avoid the pitfalls of chasing expensive junk rares. I thought I could talk to the design of the game (and in many ways, I was right, a fact I hold to my heart as tight as I can in these moments of despair), and I wanted to try and make the game better and more fun in the ways that I thought it could be. And as justified as I was, I’ll still always be that guy who submitted a spiteful, angry ill-thought out screed and it got paid for.
I know I could do better now.
I wanted to work on Magic: The Gathering content, which has three basic forms that are easy to work with, using my new direction of not being a total asshole. First, there’s talking about a deck, or a deck piece. The second is responding to new releases, doing things like set reviews. The third is to respond to current events, things like big public events, like when I wrote about the data release problem two years ago.
Well, the big events thing ran into a problem in that there wasn’t a lot of happy news around Magic: The Gathering to respond to. People I liked left the company, which was a bummer. The story went directions I didn’t enjoy. There was a boycott of worlds, moments of commentators being total dicks about things, at least one sexual harrassment scandal, and the classic reddit spiral of ‘jackasses saying the same wrong stuff about the game.’ There was an endless maw of news, but it was always spiteful, and tired, and ignorant.
As far as releases go, they were dreadfully uninspiring. I literally forgot to do a set review for Hour of Devastation, back in 2017 and my review of Ixalan was so negative that I actually revised it to be nicer to the set because I know people worked hard on it. I just skipped the set reviews since – I found myself not wanting to say much that was nice about Rivals of Ixalan, which reflected in my ‘set review.’ I barely bothered for the remaining sets of the year – Core Set 2019, I mean jeeze.
Oh, and of course, there’s the importance of Nicol Bolas. I don’t care about Nicol Bolas, I don’t like Nicol Bolas. He’s not a compelling villain (to me), and the way he’s brought in to be behind everything feels like a DM’s pet NPC (to me). He’s had something like six cards in the past two years and every time we get a New, Different Nicol Bolas, he’s eating the space that could be used by something I care about. We could be exploring new mysteries or building new villains or just dealing with something other than more of Nicol Bolas’ plans, but seems that no. No, it’s much better that we keep going back to the well of an omnipresent, eternally important character whose defining trait is well I already thought of that like you’re playing lets-pretend with a little kid.
Over the course of the last year, Standard has been an environment about waiting for it to change. Dominaria was full of promise, but mostly spent its time reminding me how bad Magic used to be. Ixalan promised an exciting new place and insight into Vraska, but no, that’s just another Bolas plot. Guilds of Ravnica promised to return to beloved guilds and plane, but no, turns out that’s also a Bolas plot and also the guilds I liked look awful.
The past two years of Magic: The Gathering have been very much Not For Me, even as I appreciate and am glad to see the new technological developments and improvements the designers have had access to. I genuinely find that exciting. But the environments they’re creating and the ensuing play experience has just not appealed to me, and it has slowly but steadily driven the kind of content I can make, leading to things like the pet cards (which I really liked doing) and the Kamigawa revamp (which was fun, but exhausting).
I’m going to keep playing the game. It’s still a great game. But it’s a game I don’t want to play every week. It’s not a game whose content churn is pleasing to me, nor do I want to be part of.