March is over, and as I’ve been doing so far this year, it’s time for another round of custom cards! Despite what you may think if you’ve dealt with me on the subreddit, I am not against white getting good stuff. In fact, I’m a firm believer in white’s weakness in Commander presenting an exciting area to put new and interesting things rather than just recoloured Concentrate. It goes even moreso for Boros, where I see their flavour space as full of interesting potential, that largely goes untapped as people just try to fix their problems with the same simple tools of ‘but what if blue,’ and ‘what if I make something overpowered?’ Thus, this month, I’m back to the ‘what about white in multiplayer?’ hobby horse, and we’re looking at Boros Cards. Some quick rules on this front:
Not overusing mechanics. There are a lot of good mechanics for making colours with mixed colour identities, like infusing spells like Boros Fury Shield, but I didn’t want to overuse anything. Most keywords are used once, some are used twice.
No new keywords. I’m rarely a fan of inventing a keyword when existing keywords are here for exploration.
No cycles. These are individual cards for adding to commander decks.
I still think this is probably the ‘best’ card of the lot, and most likely to sneak into non-commander environments.
Wraths that let you reuse utility creatures each combat have potential to be really strong? Hopefully the costs are high enough to hold it in check.
Wording updated to ‘this creature,’ courtesy of a redditor.
Surprised this didn’t excite more, since this mechanic seems really strong to me.
I really like this one! Card advantage and rewarding other effects the two colours do!
There were complaints that this was a lot of bodies for a small amount of mana. Siege Gang Commander was my first thought of response.
Continuing my belief that white should be the third copying colour.
Kicker is easy mode for this kind of design, and so I made sure it was good.
Rounding utility for superfriends decks.
Early game development vs late game closer.
Congregate is four mana; this is more, but also cleans up the board.
Cast it in upkeeps, not in response.
Just adjust the price to the number you want, really.
There was some fuss about it being a red creature with vigilance even though it does nothing.
Some suggestions were to make it more like Signal Pest proper, but I prefer the simpler flying.
There were arguments about if red got this effect, despite it being literally a reprint of a red card.
‘Oh no, it’s really strong with grapeshot.’
There was a complaint that this should be a split, not MDFC card, to which I say ‘get lost.’
This great big card advantage vigilance critter got NO comment. Wild!
Code name: Goadnapper
No idea why this was SO popular.
Originally, the activated ability was much pricier.
Received 0 votes, showed up in the bottom 5 on the circlejerk, and got praised there. Wild.
Monarch enabler that wants to make keeping the monarch easier. Simple.
“Why would I use this targeted removal that exiles when there’s this non-targeted removal that destroys?” Why indeed.
I feel this could lose some restrictions and be fine.
Updated to simplify the upkeep with hybrid costs.
Added the ability to hit any target.
I think red/white sagas are really strong space for those colours to milk more card advantage options.
This one seemed to confuse people, as if it was somehow hard to grasp what it did.
Reload and rebuild, I figure. Sure, could combo, but I don’t care, it’s commander.
The most popular of the cards, at this point is the Crownbreaker Partisan, a card I was worried was a little weak. I think the complain I found the most ridiculous this time was sniping about the Solimancy Forgecrafter, a white card that improves efficiency, and needs red to copy things.