MTG: Improvise Approach

20:22 Talen Lee: I think for all that I like the things this deck does, I never want to play it ever again

It’s a good idea to know what you like when you play a deck. Maybe you like the varied math of making creatures and putting on pressure. Or perhaps you dig the way you change the rules of the game by imposing more force on your enemies. Sometimes you like seeing a mechanism, a device of the deck just working. It’s sometimes about watching a game’s mechanism working without those parts. It could be an elaborate combo of two parts that you wrestle into existence, and then bam they fire off and it’s spectacular or it’s safe or it’s redundant or – whatever.

Anyway, I tried to build a delirium and improvise-based [mtg_card]Approach Of The Second Sun[/mtg_card] deck.

[d title=”The Improvised Approach” style=”embedded”]Win Conditions
1 Approach of the Second Sun

Controlling The Game
4 Reverse Engineer
4 Commit // Memory
4 Cast Out
4 Farm // Market
2 Metallic Rebuke
4 Implement of Improvement
4 Descend upon the Sinful

Mana Augmentation
1 Inspiring Statuary
4 Trail of Evidence
4 Wild-Field Scarecrow

Lands
4 Irrigated Farmland
3 Desert of the Mindful
3 Desert of the True
7 Plains
7 Island[/d]

This game’s win condition – broadly speaking – is firing off an Approach of the Second Sun, then hold the game under your thumb for a mere seven draws, then do it again. The issue is that it’s designed to make sure your win condition is redundant and safe and protected – which means using Memory to reshuffle it if it’s countered, using your own counterspells to protect it, and firing it off after you’ve thinned your deck of things like Aftermath cards and put all the lands on the battlefield.

This deck is kind of fun.

Once.

Then, if you’re like me, you finish playing it, you set it aside and you never want to look at it again. Because how many times in one game can you want to cast Approach? I’ve had a counter fight and clue token accumulation result in one turn featuring three castings of the same Approach.

This is a surprisingly resilient casual control deck. You can buy the whole thing for ten bucks and you’ll have a deck that works just fine and the pices within it will even be somewhat redundant – you’ll have a use for other applications of the cards that cost more than a cent.

But oh my god am I done with it.