Learning to Share

Let me tell you something that’s just the dopest hecking poop.

Today, Fox and I got talking as we had lunch, offhandedly, about Scythe. Specifically, about a random component of Scythe. Then the discussion was about how messy the box might have to be to need that, then suddenly we’re discussing the problems we see with Scythe – not with playing it, but with being cautious about even wanting to design a game like that.

Then suddenly we were chewing on the problem, as we chewed on our sandwiches. One idea – what about units with stacks of tokens on them, attacking them flipped tokens, what if you had to move pieces by hand, what about dice rollers, what about dice rolling work pools? What about –

I came home, I sat down, and took notes and detailed out some ideas and checked the progress and release on some games, and then realised I had four or five really good ideas I could use for games, for other games, for ideas that could be the basis of games in general.

Find someone you can talk to about games. Find a few someones. Find people where you’re not going to be thinking I can’t share this idea with them or they’ll steal it. Let go of that. Find a place to talk about games where you’re not defending your ideas, where you’re not going to have a reddit-style well actually argument. Find a way to share ideas, and you’ll find it fosters and creates and nourishes you and helps you make, and it makes you happy.

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