Game Conceits

Be honest, do you prefer when a game tells you you’re a badass supermarine with machine gun powers and rocket fists?

I’m really humming and hawwing around this idea as I design things. I like stories about punching things in the head, especially bad things that make me angry. I like the idea of fighting The Man and The System, and that’s the kind of thing I enjoy reading about. Life would be so much easier if these bad things were actually like, dragons and shit we could beat up.

Am I alone in this? Do you crave games to be gentler and address ideas differently?

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