Game Conceits

Be honest, do you prefer when a game tells you you’re a badass supermarine with machine gun powers and rocket fists?

I’m really humming and hawwing around this idea as I design things. I like stories about punching things in the head, especially bad things that make me angry. I like the idea of fighting The Man and The System, and that’s the kind of thing I enjoy reading about. Life would be so much easier if these bad things were actually like, dragons and shit we could beat up.

Am I alone in this? Do you crave games to be gentler and address ideas differently?


    Post a comment

    You may use the following HTML:
    <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>