First up hand on heart, I like Steve Dee‘s games. That’s a weird thing to disclose, because it’s normally the other way around. They’re not the kind of games I play, but I have bought some of them, because I like having them and they have good mechanical ideas that I can use for my own projects. That doesn’t reflect on my opinion of him as a person, though.
There’s this idea I have as a game developer that I want to hear from people who have something going on other than games development. Games Development As Identity is kind of how you wind up with these small, insular groupings of games that feel similar, even if they have huge or small budgets. There are lots of Games Developers who got into Games Development by being Games Developers.
Steve Dee came to my house this year, and he spoke to me about dogs.
He spoke to me about dogs, because he was here to give us lessons in understanding and helping our dog. Elli, who is a beautiful but somewhat silly dog. And in one afternoon, Steve was not only able to explain to me behaviour from our dog that bore out as true, but he was able to do it in a way that made sense to me.
That’s an under-appreciated skill in game design. You’re trying to communicate a way things work to people through rules, through game play. Steve has it, but crucially, Steve works at it.