Decemberween: Best of Press (This Year, So Far!)

I did say that part of Decemberween would be giving you stuff that cost very little to engage with, right? Well, how about this very blog, where there’s a bunch of stuff that you might have missed?

I get readership statistics on my blog, which I can break down to teach me all sorts of interesting things. One interesting thing is that even a mild bit of interest from Reddit explodes my statistics, and also that the most popular thing I’ve ever done is probably always going to be the No Magic Colour Is Transphobic piece. Magic content gets more attention, reddit-friendly content gets more attention, it do be like that though.

Here’s a curated list of the top stuff that I wrote this year, sorted by how much I like them. Note that this year has featured three hundred and sixty five articles, so this is going to give you a long list of maybe thirty of the ones I like the best out of the ones that audiences have indicated they like the best.


Games

Okay, so what are some of my game pile articles that I liked? Well, I wrote about Kingdom Hearts, after watching a video on it and I think the ensuring research was so fascinating I might be able to be considered something of a fan of it? Look, there’s a nonzero chance I’m going to buy this game to talk about it more in depth.

Easily my favourite, most self-indulgent piece this year was my two parter discussing Exalted and Exalted: The Infernals. Not only were these articles extremely fun to write and read, I’ve seriously considered turning them into long-form videos. They’re about one of the most bombastically excessive, beautifully evocative and dizzingly incompetent Roleplaying Game sourcebooks and settings I’ve ever seen. Bonus, it has probably my favourite joke of the whole year in it.

It wasn’t a proper Game Pile article, but back in June I did break down the enormous and preposterous Fabula Nova Crystallis in a summary fashion (and missed some important details and context, by the way!). I may still hate how excessive and extra everything Final Fantasy is trying to do has become, but you gotta respect the completely wasteful and foolhardy development process, or don’t!

I also made some videos about games! Particularly, I made one about Mirror’s Edge and Platform Capitalism, one about Skyrim and Gaps In Language, one about Love Is Strange, The Game You Asked For, and one about Abe’s Oddysee and Meatpunk. I’m pretty happy with these (I need to get used to using backing audio to make my voice sound less like a lecture in an empty room), but I’m glad at how I’ve improved and sped up at making these videos.

I talked about three critical darlings this year: Majora’s Mask, Bloodborne, aand Braid, and one of those games got a real kicking. I looked at a bunch of visual novels as well, and of them, my favourite, DoraKone still stands out to me as being worth sharing and suggesting you check out.

Finally, at the start of the year, I codified a new direction on kindness and cruelty with my view of Risk of Rain. Be kind with energy, be cruel with purpose (Exalted).

Dungeons & Dragons!

Oo boy! Lots of stuff this year, and some of it surprisingly well received. None of my Hunter’s Dream work cracked the metaphorical top twenty, but that doesn’t matter that much. What does surprise me is that double digit groups of people wanted to check out my takes on 4th Edition D&D.

First, an article about how 4th Edition’s structure limited it. Then there was an article about how you should give 4th edition a shot (because it’s cheap). Then another article, about making halloweeny heroes for 4th edition, and finally, my favourite so far, the How To Be Hilda article.

There was also some setting stuff I wrote about, things that are more generally applicable than just my 4th edition treatment, which mostly focused on, weirdly, races. There’s an article about how Dwarves relate to goblins (dwarves are bad, yo), my article about how I and only I get Tieflings right, and the twin pair of articles about Orcs and Elves.

Then as a last bit, a bit about what dragons represent in your story and making your setting queer. I’ve been thinking about ways to build on this going forward, so look forward to that.

The Story Pile!

The most popular Story Pile this year was my piece on Touhou Project as a storytelling canon, which it turns out, was one of those social groups that click links a lot, especially if it’s saying that they are doing something good. I don’t imagine ‘Touhou is hollow and everything meaningful to it is created by the fans’ would fly well!

I took a month to go in on the new Voltron series, a project I greatly relished, and still hold that series out as an excellent and positive franchise that more people in fandom should look to, and that more writers and creators should embrace because of its positive attitude towards fandom. Hunk sucks though.

I finally sat down and pulled apart a retro anime series called Geobreeders, because it’s one of those things that kind of just hangs around the back of my mind, a weird and remotely removed unimportant anime series that was nonetheless composed mostly out of the mind of a lone creator’s personal obsesssions. I went in on one of my favourite characters in Young Justice and even talked about my favourite Disney movie, Lilo And Stitch.

Finally, I explained not anything about the story but about the presence in the culture of the immense anime titan Neon Genesis Evangelion. Mixed in amongst this there’s also a little slip about the Gen 1 Transformers, The Stunticons Are Gay.

Media Criticism!

This year brought with it a handful of different pieces about longer-form criticism, tools for talking about game making and media criticism. One, I got to codify my problem with TvTropes Criticism, and a longer form response to Chris Franklin’s piece where The DM Is Removed. Inexplicably, my piece on how a game of Scrabble ends was really popular?

I also talked about the role of erotic roleplay in academic studies of people and their relationships in online spaces, which was in response to a year of watching people who I used to respect deciding to mock people for using the internet to have sex.

There was also two other points of spite: One about the term Owlbear Traps, and one being The Tail Of Spite. These are both short pieces on problems with how gamers treat one another!

Magic Stuff!

At the start of this year I said I wasn’t going to write about Magic regularly. This is something I’m glad I did, but also it’s kinda funny that this year would have been the best year to write about it weekly because there was always something going on to write about. There were four major set releases over the course of the year, there was a banning, a whole new format introduced, major story related stuff happening, announcements and special projects and all of that and hey, we may have gotten rid of Nicol Bolas! For a bit!

Maybe!

Still, I did write some stuff about Magic, and I even collaborated with Fox on a two hour long video where she basically passed her opinions on which members of the cast she wanted to do smooches on.

There were also some other articles! First, there was an attempt to reconsider the problems of Boros in Commander, and a piece on trying to design a small, sharable tinycube for Winston draft.

Then I did some articles about custom magic design: One about why we should ignore the bottom of the deck, and one about how to manage your word counts and why that matters.

And then there was the absolute doorbuster of an article I put out in April, where I spent three thousand god damn words talking about how the discourse comparing a random distribution physical game without a central server was and had the same moral pitfalls as a Gacha game might. Since I wrote it, literally nobody I know has criticised me for it, so I have to assume I just got it right, and now that discourse is over.

And that’s that! It’s a bunch of reading that you, the audience, has deemed to be popular and good! thank you for your attention and I hope you keep reading!

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