Category Archives: Meta

The category for blog posts about the blog. This is stuff like the introductions of themes, conversations about types of content I make, or posts examining trends or stats from the blog.

August 2021 Wrapup!

And thus, the flourish, the finale, the end of the performance, and tricks month draws to a conclusion. This was an interesting month, as many of the pieces were quietly done throughout the year, and postponed to now; this created a strangely out-of-time experience as, when written, I felt ‘well, I’m going to need to explain a lot about Qanon, I guess,’ as opposed to the relatively mainstream bullshit it is now.

Still, let’s have a look at the blog, shall we?

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Tricks Month 2021!

I like magic.

I am not an expert in magic; I am not particularly good at magic. There’s a handful of magic tricks I know, and they are, I think, good tricks for the kind of skills I want to have. Once I understood how magic happened, as someone who believed in real actual sorcery I started to see the world unravel around me. It taught me that people around me who seemed to have powers were just liars. Then when I realised that, I realised the techniques for convincing people of these tangible tricks were also good for intangible tricks.

It became a covert interest of mine, growing up. Reading books on magic, books of how to execute tricks, and then the history of magic, and the techniques of masters and things you could do to cheat at poker and manipulate people. I realised that I lived in a world not haunted by gods and monsters but rather everywhere I went, I found nothing but lies told by evil men to steal money.

What I learned then was that the way the world was, the secrets I was told were, themselves, just another set of lies meant to control me into seeing the world in a particular way. There were no old mansions full of created demonic life, destroyed by fervent hunters; there were no conspiratorial anti-god operations of Jewish people, ardently dismantling the works of Christians to try and repatriate them to Israel; there was no false or secret history of missing coins that showed the truth of the Bible. It was all, again, just lies.

I am very interested in ways people are controlled through lies.

Welcome to tricks month; we’re going to talk about magic tricks and the ways they control our attention. We’re going to talk about conspiracy theories, both widespread ones and small, insular pocket ones. We’re going to talk about the kinds of ridiculous things people actually believe, as horrifying as it can be, and we’re going to talk about the ways these systems connect to what you may think of as ‘normal’ and maybe even creep you out a little with the boundaries of your reality.

You may think you live in a sensible world with weirdos out there, but the weirdoes are right here.

We’re going to talk about ways to manipulate attention, components or problems in magic tricks, and I’m going to share some magic trick work I really like. There’s going to be some interesting history of cards and there’s going to be some thinking about how we use these lies and mistruths to hide reality from one another – and ourselves.

July 2021 Wrapup!

July has ripped on by (and I say that because I have been on holiday, and am writing this quite early in the month, truth be told). I could say any old bollocks and it’d just be seen as me being quirky. Actually, I shouldn’t joke because the current thing is a lockdown that I have seen referred to as potentially extended to Christmas and uh fuck that.

Anyway!

June had four Game Pile articles this month, which is the usual number. We have two text articles, and three, count ’em three video articles:

While that happened, what about the Story Pile?

  • Sk8 The Infinity. I liked this anime of hot boys that really, really should be making out.
  • Mitchells Vs The Machines. Just out of Pride month, a disappointing thing that didn’t belong in Pride Month.
  • Widget The World Watcher. A cartoon from my childhood that I wrote about in January and cast to this time in the month.
  • Gen:Lock, a web animation anime that kind of has no right to be as amazing as it is.

This month I also started on the project We Are The Night, which I kicked off by making a post that just explained the idea. Part of the point of making in public is making sure that you’re aware of not just the things that are done, but the way things get worked on – and sometimes that just means things stop, and that’s okay. That also led to a followup post later in the month. We’ll see how regular those posts are. This public making continued as I worked on redeveloping The Botch for a print-and-play environment.

I wrote about Feeling Superman, and about my weekendless childhoods due to the Working Bees. I also made a Masterpost of my Netflix Marvel posts, bringing them together in a nicely easily read way, all for convenient reference. In my study posting, though, I took an opportunity to explain the idea of Caillois’ axes of play, through the medium of Transformers toys.

I wrote a sad article, because I don’t like being unduly negative about Magic: The Gathering about how I’m not interested in Adventures in the Forgotten Realms, which is a bummer to have written. While I was in a D&D mood, though, I also talked about The Hexblade back in 3.5, a class that’s kind of still misbegotten in 4e, and the Swallowers, a kind of jokey memey heritage of friendly non-evil Beholderkin.

As I write this, we are in extended lockdown. I had a PhD timetable written up in January, that was, based on the information presented by the government in that month, expecting that I’d have my COVID vaccine right now. This lockdown is being treated as if it’s the fault of dirty poors transmitting their viruses around, while rich people go about their days unaffected by the rules that the rest of us live under. It’s possible by the time this article goes up, things change.

But for now it’s going to be a darkly ironic note, since I’m seeing it more likely I get my vaccine in 2022.

If you’re, like me, in the Balance Of The Remainder category, you can pick up stickers or shirts and laugh hollowly.

Fingers crossed things don’t get worse.

Letting in the Draft

This isn’t about drafting in games.

This is about the process of being creative, and part of how I sustain this blog working the way it is. Undeniable, part of it is practice – just writing every day means that writing every day gets easier. Some projects need a lot of writing, and there are some days when this blog is getting a thousand words out of the ten I wrote in a day. But that’s also my luxury – I am in a job where a lot of what I do comes down to communicating, either in words to one person or on paper to a group.

Still, I have days where it’s hard. Yesterday was difficult, and there have been other days when it’s been difficult. Today, though, I was able to pull up this article, this little stublet, and go: Oh hey, dang. I can work from this. I can belt out a few hundred words on this idea.

A few days ago, I was struggling to write. So what I did was pulled open the blog draft box, and I wrote ten little stubs. Just a single sentence of ‘write about this thing, at one point, in the future.’ And then, a few days later, when I was struggling again, I checked it out. I looked at the ideas I’d put there. Some of them, I went: That’s dumb, or, hey, I have a better version of this already, or this will be a lot of work. Some got changed, some got deleted.

This one got expanded.

This is about practice. This is about spending the time and effort to make sure that you can look at what you do and be satisfied with an ‘enough.’

This is enough.

Explaining to you how I got to enough is enough.

And it’s enough for you too. Don’t beat yourself up for modest goals.

June 2021 Wrapup!

Well, that was Pride. As we gear up to put down our Pride and pick up our Wrath, what came by on the Press dot Invincible Dot Ink blog?

 

June had four Game Pile articles this month, which is the usual number. We have two text articles, and two video articles:

  • Secret Little Heaven. In the comments from this, I saw someone refer to the idea of the word ‘trans’ being ‘cringe,’ and that’s how I learned there’s a way to disappear someone from your comments section.
  • Some interesting queer games. This was part of my effort to use this month to platform some games I can’t or won’t play during a time when that’s important. If I can’t bring myself to enjoy or engage with other small-scale queer games, I should do what I can to promote it.
  • Nier Automata, which I promised back in February. In hindsight, I think my big problem is that this game promises me a lot it doesn’t deliver – like the freedom of movement and scope of the story is at odds with providing me one very small invisibly-walled city.
  • Asphalt Among Ashes. A really cool little journaling game I found by clicking the links in someone’s twitter bio.

I had a lot more fun with the Story Pile, though.

  • The Owl House. Let’s check out a cool queer thing Disney made, then kick them in the teeth over not doing it sooner.
  • The Old Guard. Let’s check out a cool queer comics movie, then kick the movies in the teeth for this being exceptional.
  • This One Fucking Episode Of West Wing. Let’s just kick Aaron Sorkin in the teeth.
  • Zombieland Saga. Completely unironically, an anime that I love even if I don’t think it’s very good.

What about this month’s Pridey articles? Well there was a weird runaway in this month. My article ‘Being Asked If I Am An Egg‘ got a lot of attention, including from people I did not know and had never heard of. Some of them went ‘she sounds like an egg.’ That was kinda annoying, but, you know, take it in stride.

I wrote about Ax, from the Animorphs. I wrote about Vent, a nonbinary brawly punk City of Heroes character that makes me happy. I also wrote about how Wizards of the Coast, and their want to be included at Pride, has to be regarded with some sincerity and some immense cynicism. I also did a primer on what we mean when we mention ‘TERF’ or ‘SWERF’ with the article Welcome To ERFs. After years of umming and ahhing about it (and the comfort I had with my Tatsuhime article), I wrote about Yoruichi and Soi Fon, another of Bleach’s errant plot alleyways.  I also finally got around to writing, after literally months of putting it off, the Johnlock Conspiracy Conspiracy.

 

 

This month’s shirt is some candy hearts, showing things I like a lot – the Pride flags, and sincere attempts that maybe look a bit crap. You can check it out here.

Anything going on in the real world? Well, thanks to a COVID outbreak in Sydney and a possible vector into a suburb near me, my suburb is in lockdown. We’ve been told to shelter in place for two weeks, shopping for essentials only, meaning that I got to watch the toilet paper in the aisles empty out again.

Sucks, yo.

Pride Month 2021

Hey it’s Pride Month! Hey everyone, it’s Pride Month, get a load of this here Pride Month!

June is Pride Month in the United States of America, to commemorate the anniversy of the Stonewall Riots in 1969 (nice, but not nice, but nice). It’sa month that the United States uses, and therefore, the entire English-speaking Internet uses, to talk about queer causes, queer ideology, and inevitably ask ‘why isn’t there a straight pride?’

So this blog is going to be about Pride Month stuff this month!

The plan is that this month we’re going to talk about queer stuff in general, some stuff about language, some queer games and some queer game design ideas. Note that this isn’t necessarily smoochy stuff – so we’re not necesarily going to be focusing on media about say, gay relationships, per se, as much as we talk about queerness in media in a bunch of different ways.

Particularly, this tends to be a time where I’ll talk about things that people outside of LGBTQ communities might think of them or understand them, ways things are communicated, or the way queerness in media and culture gets represented. I’ll probably wind up talking more about gender stuff and fundamentalist stuff than I’ll talk about necessarily romance this month.

Expect some fandom studies, some queer indie games, some not-queer not-indie games that get called queer games, and some reflections on things like you know, how we celebrate and share the works of one another.

It’s Pride month, remember that every day we live is one we’ve stolen from a system that seeks to make us no more.

May 2021 Wrapup!

May is over, and we are now in the last part of the first half of the year that is 2020 Bonus Round. What’s been happening on the blog?

 

As the Game Pile has matured, there have been a lot more articles about games that are contemplative or not about just plowing through my Steam archive. I’ve come to abandon the idea that every game in my Game Pile should be talked about – not because they don’t deserve it, but because there’s a lot of stuff where I don’t have anything interesting to say.

I did finally make a video about Hyperintertextuality as expressed by Hyrule Warriors, something I’ve been intending to do for a few years now. The video itself was reasonably easy to make – I wish I’d dedicated a little more time to it, to trim out some sections of the background imagery that aren’t interesting. There’s some menu-ing in the video that I would have cut out, and in the later half I might have made more diagram overlay if I’d thought about it more.

I wrote about Usurper, a game that I can’t in good faith recommend because I can’t give you an opportunity to buy it, and therefore, I had to look at as a game design teacher. I also looked at Pixelmon, a mod for Minecraft just because Fox is playing it. Finally this month, I got to look at Hard Wired Island, a game made by a couple of friends of mine that I was planning on skipping entirely.

See the thing with Hard Wired Island, is, I don’t actually think I want to play the game. It does not interest me. It has never interested me. I backed it in the kickstarter to support my friends, and figured that was it. I was going to let this game that did not interest me let go, and that be that. Except then Discourse started around this game and it was fucking boring. The discourse was ‘hey, is this huge book with lots of work and well paid contributors worth its price tag of about as much as a D&D book?’ and like… even if you don’t think it’s worth it, that conversation is really dull. That conversation wants to reduce the things the book is saying to a kind of word sludge, like alphebitising all the text in it and determining ‘too many es.’

Thus, a conversation about the game that isn’t about its price tag.

Weirdly, it was a sour month for Story Pile stuff. I talked about Moneyball, which seems to be a movie about a pretty cool moment that decides to centre itself on just a total dickhead, on Tenchi Muyo, the Star Wars Merchandising of anime, Toy Story being boomer reconstructionalism and The Detectorists, which sucks. And I also talked about BNA, focusing on the way that media chooses to create villains. My take didn’t land for everyone, though; I still like the series, but it’s definitely possible to read the narrative of a secret shadowy culture of elites pulling all the strings as playing into antisemetic tropes.

Thing is for me if you mention ‘posh elites who pure breed themselves for superpowers’ my natural inclination is to see European Royalty, not Jewish stereotypes.

 

What about other May articles?

I made an article explaining the way I made my unscripted videos. I used my Heretic video as a template to work as an example. There’s also a month’s worth of Daily Cephalid Card Design, a piece on the wonderful Australian animal now known as a Rakali, and a piece on Mind Control in D&D, specifically as it relates to 4th Edition’s better way of handling it. We looked at Megatron and the bodies he’s had, and ways to manipulate tests when you know you are being tested. I even went out of my lane and made fun of Star Wars a bit! And while I am making fun of the House of Mouse, I looked at the way I reacted to the Simpsons episode about Whacking Day.

This month I made a shirt because I wanted it. It’s about a pair of Pokemon I really like – Gligar and Gliscor.

I hurt my leg late this month, which sucked basically all the energy out of a whole week. That sucks! It does mean that I feel like this month just kind of blipped past me, which I may be a sign of something else going on – like as you get older, you start to notice the time flowing faster?

Oh lords, I hope not.

April 2021 Wrapup!

Thus ends Talen Month, a month which is, surprisingly, tricky to actually fill out. It’s often tricky because it kind of behooves me to make it a month of bangers. There’s no room for the ‘eh, it’s not that good,’ kind of stuff, or ‘unexpectedly meh’ kind of coverage. I’m trying to build the structure for this month over the rest of the year – any time a real favourite idea comes up, I put it in the hopper and plan on hitting it hard in April.

If you thought ‘hey the articles this month were kinda big,’ well, they were. A typical post on the blog ranges between 300 to 1200 words, with only a very few big beefy entries that crest 2000 words. This month, the average was 1200, with a full 15 articles over 1000 words. That’s even setting aside the extra media entries – three videos and a podcast, which don’t fit normal word count stuff.

This April had a lot of stuff in it! And that stuff’s real good, in my opinion!

April is a month with five Game Piles, and it seems that this month the subtheme was ‘oh hey, remember that?’ In addition to  this, I talked about One Must Fall 2097 and how its design was influenced by the keyboard. I talked about Heretic and how it iterated on the Doom engine. Then I talked about Ai: The Somnium Files with Nixie, which was fun. There’s another Game Pile going up tomorrow, and it’ll be about Syndicate Wars. Yeah, Syndicate Wars, no doubt a game you’re all thirsting to hear my opinions about.

I warn you, it will not be erotically charged.

There was also an article about Final Fantasy VI, which  got inexplicably linked to on Critical Distance. I mean, I’m grateful and glad, and I hope it holds to the principle of the site to maintain a list of thoughtful writing about videogames, but also, I guess I’ve now enshrined ‘girl hot’ as a type of proper videogame critique.

It’s been a month to consider my branding, the way my Youtube Channel presents itself. It has been pointed out to me that my Youtube Channel doesn’t really do anything to encourage someone to engage with it, I don’t do calls to action, and I don’t give the channel a clear identity. That’s something to work on.

No central theme to Story Pile this month, though! I talked about Only You Can Save Mankind, a book by Terry Pratchett that ruined me for every ‘metatextually clever’ window pane story, Robotecha series that kinda doesn’t exist (with a followup of some disjointed stuff from the series that stick with me), the movie The Mighty Ducks, and the book The Hork-Bajir Chronicles, part of the Animorphs series (that I said you shouldn’t read).  The unifying theme here appears to be ‘1992-1999.’

We only got one Magic: the Gathering article this month, but it was an article of custom made Sultai monsters. On the other hand, I did flaunt my ass by showing some of my D&D worldbuilding from years ago, and updated it to now, examining the Gods of War in Cobrin’Seil. We also looked at The Ardent from 4th Edition and the Fochlucan Lyrist from 3.5. Then we learned how to be Rock Howard, and how to do an unarmed character that doesn’t completely suck ass in the context of a game all about hitting people with weapons.

I’ve been basically daring myself to write about Bleach, a series I love deeply despite being as immensely flawed as it is. We got ourselves a Bleach weekend, where we talked about the sword as a storytelling vehicle in Bleach, then some examples of stuff it did with that.

There wasn’t that much in the way of game-making or politics this month, though I did reserve some time to talk about the fundamentally punitive way games are structured in common discourse around D&D.

I also wrote a bit about some characters I like, mine and other people’s. Dinobot from Beast Wars, Kaede from Last Blade, the Thraddash from Star Control 2 and Carcer from City of Heroes.

This month’s shirt was a reference to Only You Can Save Mankind which also creates an interesting little weirdo totemic item, a sort of memory of what it meant to be one of the people penning these ‘important’ things on ‘important’ technology, that have all passed by and stopped being meaningful useful any more.

Beyond that? It’s been a busy one. Teaching, PhD research, and blogging, and it’s been weirdly hard to get to sleep this month. Daylight saving shifted, which normally means I get more time with my friends on the internet, but weirdly, it just hasn’t worked out that way so far.

Talen Month 2021!

When allocating theme months, some are very easy. Pride Month wasn’t chosen by me, and Decemberween has to fall in December, because it’s in the name. Smooch Month ties to February, when people are marketing Valentines Day nonsense, and with all the spooky stuff we do in October, it only fits it naturally to get Dread Month. What this means is that of the six even numbered months in the year, four of them are already stitched up just fine. August gets Tricks month, because I like tricks, and I think it’s worth talking about them but I feel that if I talk about them all the time, the topic would run thin. Plus they’re kinda referential and you know what fuck you we do Tricks month because why not.

And that means there’s just April left.

And April is the month with Anzac day, a nationalistic holiday that makes me mad, and Easter, a religious holiday that also makes me mad. It’s also the month with my birthday in it, so… well, guess this gets to be Talen Month.

What I tend to use this month to do is either deep dives on subjects I care about or contentious topics that I’m only really getting involved in because I want to indulge the elements of myself that wants to pick fights. This may mean you get a month long examination of the Infinity Engine games starting with Baldur’s Gate 2 and ending with Planescape Torment, but it may also mean you get to see me yell at strangers on the internet in places I don’t go about their incorrect opinions on Magic: The Gathering as a ‘gacha game.

That said, you don’t need to be afraid of the idea that I’m about to present you with a raging analysis of Undertale, or She Ra. Neither of those ideas seem interesting to me right now so they’re just going to go by the wayside this month. Thankfully, both of these topics seem to have matured a little and nobody’s treating me like a failure to enjoy those media is a failure of me as a person. Thank you all for that.

What about stuff that’s coming? Well, this month, just to gear you up, I’m going to talk about some anime I love; I’m going to talk about Animorphs, I’m going to talk about music I’m fond of and how it upset people. I’m going to talk about watching sports! I’m going to talk about two different book series that impacted my life immensely by the same author. And I’m going to talk about a beloved videogame character when the time comes to talk about the How To Be entry for this month.

March 2021 Wrapup!

Curse this Smarch weather!

But March is over and we’re moving on to April! March lacks a theme, which means that anything I wrote in February and went: Hey hang on, this doesn’t relate, got bumped. And thus, I present to you something you can read that directs you to other stuff you can read, that’s all fun and good.

What did we get in the Game Pile? Two videos, and two text articles. The videos were on Second Sight, and how meritocracy is fake and Games Journalism is fundamentally broken, and on how Minecraft doesn’t have anything like Goblins and how that’s? interesting? I also tackled the digital Root board game and how it isn’t quite the same thing as the physical game, but how that can be a good thing, and finally, I took some time to take down Genewars, a 1996 RTS. Man, 90s RTSes are just a genre for me to poop on huh.

The Second Sight video was something I was pretty proud of, especially because there’s some techniques in that that I was afraid would look dumb and bad and it didn’t.  The process of turning a 1500 word article into a video produces a video of about that length, which I think is good, since it means that there’s no reason to just list a series of things that happen in the game and to instead try to focus on what the game is trying to do.

In my efforts to not just become an anime review blog, I wrote about some deliberately oddball stuff. I talked about Chess, a really good musical that fits almost too well into modern discourse about what gamers think matter. I briefly talked about Until This Shakes Apart, a new album by Five Iron Frenzy I’ve been listening to in parts to repeat for months now. I got a single anime article in with The Ascendance Of A Bookworm, which I love a lot and will still use to tease Nixie. I talked a little bit about the way medium influences content with the book series of the Muddle-Headed Wombat. And finally, just a few days ago, I talked about complicated feelings around the series Black Books, which was made by a dreadful dickhead.

What else do I recommend you check out this month? Well, there are two pieces that were put up as part of a sort of ‘Hi, I like you and I like knowing what you like’ Birthday celebration: my article on being Edelgard in 4e D&D, and my article on the Hindren in 4e D&D. These were both little hat-tips to friends near their birthdays, and it seems they were well received, but they also were just, you know good content for if you’re into 4e D&D. While we’re talking about building in other games’ spaces, I wrote about how I use ‘pushed’ when talking about custom magic cards and how Competeitive Commander is essentially building its own game in another game.

On other topics, there’s an article about The Games Of Orcs, which is worldbuilding for nonhuman cultures in fantasy settings. This was really fun to research and involves a lot of thought about the sheer mechanisms of what goes into folk games. I also wrote about how to handle gods based on my own thinking for the gods of Cobrin’Seil, and there’s a piece about how character creation needs to avoid Owlbear Traps because they don’t work.

Game-making practice, there’s one big one: I broke down the rules of my game Die Rich after finally, finally, finally getting a chance to playtest it with some real humans. Also, Fox and I talk about how we’d design Pokemon to fill some holes in the type lineup. It’s a long conversation, about an hour, but you might like it!

Finally, I did write about three equally important political topics; that a dedication to nonviolence doesn’t mean an abdication of a willingness to use force, that Rush Limbaugh is fucking dead, and that Garfield is probably white and Heathcliff is probably black.

Next up, here’s this month’s T-Shirt. Thanks to 2020 I never got to show students my original Naruto-style did you check the subject outline, but I wore it to class this year and they loved it, so it inspired another, updated version of the same idea. I expect I’ll make more on this theme.

March has featured some illness, which in our current situation kind of slowed things down more than I expected. I have two classes going this semester, and they’re both exciting and interesting and I’m talking to students who seem to be split into ‘let me pass and let me out’ and ‘I am genuinely interested in this,’ which is a good split to have. An important piece of PhD documentation got completed and handed in and now I’ve been working on the research part of that, which is exciting. I’m basically finding I have a little more time than I thought I did – that the kind of administrative work of the research project is less arduous than the work I’m enjoying doing, which kind of stands to reason. I even participated in a twitter event with other educators, about games, and got to get them to read ‘Gamification is Bullshit,’ which is

Fun.

Weirdly, I know I said this last month, but another friend had to bow out of a game I was running. In this case, it wasn’t mental health, it’s that they’re a parent to a two year old, and time in the evenings has become precious. Oh well!

February 2021 Wrapup!

February is over, my Twitter avatar is going to change, and our Smoochy Month is past! Back to regular posting tomorrow, but let’s give you a reminder of what happened this month and what you may have missed!

What did we get in the Game Pile? This Smooch Month’s game roundup was Lovers in a Dangerous Spacetime, Arcade Spirits, Monster Prom and Leather Goddesses of Phobos. Its the nature of Smooch Month that the Game Pile is a special struggle, but I hope that this gives you an interesting variety to read – particularly, I’m very proud of the Arcade Spirits review. It is huge, and it’s thorough and I think it touches on some ideas I struggle with as a critic of the genre. Some angst about my place in the world, you know?

It also involved me considering via the Leather Goddesses that next year, I should write about procedural rhetoric and do articles examining other Game Pile games based on their romances. After all, it’s not like when I wrote about Mass Effect I ever spoke about how those romances felt to me.

Story Pile wound up being very anime this month. No idea why, but it means that we got Story Pile videos on Always Be My Maybe, a funny romcom movie with a killer cameo and hilarious ending rap track, Haikyuu, an anime that deserves attention for its dedication towards making a range of boy characters who are actually romantically interesting, Monthly Girls’ Nozaki-kun, and The Quintessential Quintuplets.

Other articles we have this month include a piece explaining hyperreality in fandom, in Akane Tendo, Baudrillard’s Tsundere, something directing you to go exploring for a new form of creative work you can check out and maybe even make with Smoochy Audio Plays, I waded into the tedious form of ‘what if we act like the answer isn’t obvious’ with Why Do Movies Have Sex Scenes?, and I considered some ways to depict romances in games with ‘Ship’ Building. I also wrote about some things I like in Media, being Yandere characters, the ship Tatsuhime from Bleach, and how much I enjoy being mad at Buffy the Vampire Slayer for doing a bad job with a trope I like.

There, that’s some reading for you if you wonder what I hope you noticed at the end of the month.

Next up, here’s this month’s T-Shirt, which is an attempt to make a nice candy-heart themed shirt with some messges that I think are nice, and sweet, and maybe the kind of thing you can give someone.

 

Personally, I am pretty happy with this month. I was worried that January would be a frantic burst of energy thanks to a rollover of a date, but this February was the recommencement of things like PhD meetings and University planning. That meant that I was weaving workloads together, and while yes, there have been days where I’ve been exhausted and just dealing with life in this situation, I’m still hitting goals and meeting obligations. Some days, not much gets done, but enough does get done. That I’m happy with.

Another small thing is a friend told me they had to quit a game we played, because it was proving too much of a problem with their productivity and mental health. It was a bummer, but I was able to tell them that I would miss them, but I would always rather they leave and do what’s best for them rather than them spend their time feeling bad about wasting time they weren’t enjoying spending. I hope we find another way to keep spending time together, but if we don’t, we don’t, and that’s okay.

I also had a lot of fun this month hanging out with a couple of friends on discord. It’s just been a time to actually use this mic setup, watching friends play games while I do written work around them.

oh and there’s a flag thread.

Smooch Month 2021

Oh heck we’re doing it again!

It’s Smooch Month! It’s the month where I set some time aside to look at media that focuses on the intersection of lips, on stories where the reward is seeing the hot characters kiss, where the building, establishing and furthering of relationships is very important.

That kind of dispassionate phrasing aside, Smooch Month is when I go out of my way to try and find media to engage with and talk about that are about stuff I normally avoid! I’m not going to be so bold as to call it romantic media – because, well, romantic media is media about feelings and this is kind of media about specific feelings.

Last year when I did this, I ran through some truly dire movies – I checked out a bunch of stuff on Netflix that came up under ‘Romantic Comedy,’ and I picked out the dreadful Tall Girl to focus on. Smooch month was also when I got to talk about Crazy Rich Asians, a movie with a game in it that I really liked. What I can promise you this month is you’re going to see some more stuff like that, as well as some games I’ve been requested to check out.

So tune in and stay smoochy.

Hm.

No, that sounds terrible. Don’t do that.

January 2021 Wrapup!

Gosh, January’s already over! And some things that have happened in it that were not ‘literally everything getting worse the whole time forever,’ and like, that’s good to know.

What did we get in the Game Pile? We talked about Katana Zero, Tinderblox and Kittin, Wingspan, and two ‘meta’ Game Pile articles about What Left In 2020? and What Making Gaming Videos Is Like in 2021.

What did we get in the Story Pile? I talked about Birds of Prey (and the Fantabulous Emancipation of One Harley Quinn) which I liked a lot and I think my review with the shocking idea of ‘what do you iexpect ithis kind of thing to be like,’ Star Trek Discovery, Season 3 which I also liked a lot, The Bletchley Circle  which, again, I liked a lot, and and a meta article about the stuff from 2020 that was so bad that I ditched it, Flushing 2020.

There are some other articles I like a lot that I put this month. I reflected on the funny story of the The Beaver Drop. I put out a long form article on an idea I have for developing White in Magic: The Gathering, with The Case For White Copying. We talked about D&D with both a piece on The Paladin’s Plight and a piece on The Cleric Archer. I also ruminated a bit on what we say when we wear a mask right now, with What Does A Mask Say? I also spent some time to finally put down some thoughts about one of my favourite arcs in the Haruhi Suzumiya idea space with this article about the Endless Eight.

Also, despite my desire to keep out of politics, I did write a piece explaining What’s a Condorcet Winner?

In fancy-pantsy academic making and writing, messaging and signalling studies, I talked about Fuzzy Games , which relates to my ongoing studies, Practicing Practice which is how I approach helping students engage with making, and an oblique interrogation of interfaces with Does the Audience Play?

Here’s this month’s T-Shirt, modelled on the Blue Shell of Mario Kart fame.

I feel like overall, this month, I did a lot of work – the articles are longer than usual. But I also was able to bring my backlog back up to a healthy 32, rather than the lower number it was languishing at. This is really heartening, and because I have a full year of possible slots in front of me, any time I get an idea that relates to a theme, I can throw it forward into the future for that theme.

Hopefully you’ve been enjoying!

Let’s Talk 2021!

Hey, uh, some of the 2020 plans got a bit weird didn’t they? Phew! Good thing that all of those things are exactly over and now it’s 2021, all the problems that 2020 had are over because we tore the tab off a new calendar.

First up, there are theme months; months when I’ll try to use the theme to focus topics. This means that you’re less likely to get a lot of stuff on this topic all the time. This is going to break down as follows:

  • February is SMOOCH MONTH
  • April is TALEN MONTH
  • June is PRIDE MONTH
  • August is TRICKS MONTH
  • October is DREAD MONTH
  • December is DECEMBERWEEN

I also plan on producing content in the following forms, each week:

  • Every Friday is a Game Pile
  • Every Monday is a Story Pile

You may think: Hang on, these don’t show up on those dates. Yeah, because you live in America. These are Friday and Monday, my time. So nyeh.

Let’s talk about types of topics though. Each of these articles types are going to be ‘lightly capped’ at one post a month. This is to enforce a degree of variety and make sure each of these things have room to breathe.

  • One Magic The Gathering article a month. With the rate of releases of MTG content, I prefer to make sure that my posts on this matter aren’t trying to keep up with the ‘proper’ pace, but instead be pieces that take my ways of playing Magic seriously.
  • One 4th Edition D&D Themed Article. There’s still lots in 4e D&D that deserves some attention. I know I have a thing about forced movement and smart targeting coming up on this one.
  • One 3.5th Edition D&D Themed Article. The awkward ugly cousin of 4th edition, I still have a lot of fondness for dumb things it could do and ways we can do  better than what it asks of us.
  • One How To Be post. These are fun breakdowns of how to approach a character and I try to build them in blocks so the middle section of ‘how do I get at the mechanical core of this idea with the tools I’ve got’ is readable for anyone.
  • One T-Shirt design post.

Now, on to game design and posts about that.

Originally the plan for game making for me was a new thing each month. This meant that each month needed to fit in playtesting and graphic design and printing and prototyping and that worked out okay when I was primarily a student doing Honours, and had some blocks of free time and reason to hang around at the university doing random pickup games with strangers. Since then I’ve had an experience I don’t want to repeat, where someone comes to my table at a convention and asks me about the games I’ve made, and I have to introduce them, in a tiny window, to thirty games.

The notion that face-to-face sales and personal play is important made me feel that more time on fewer games was a way to go. Having a new thing at a convention means you have a conversation, but you don’t have a big backlog to go over. I had low-key the idea that I would try and make at most, two games per convention in 2020; that a single new game to launch at an event was a better idea than having to explain twelve different games to someone who hadn’t seen me in a year.

This meant in game development terms I had four major events in mind: CanCon, Comic-Gong, MOAB, and SMASH! We know there won’t be a CanCon this year, so that’s out, which is a bummer, and the odds are good even if the pandemic dies down and conventions come back, it’s exceedingly unlikely we’ll have those same cons springing up, out of nowhere, this year, at the same size as they would have been. This has put game development on hold, which

Uh

Yeah, that’s been a bit of a thing.

I do seek to present some more pieces on examining game ideas and structural ideas I’ve been working on on this blog. I find this kind of stuff really exciting and interesting, and being able to go back over the games I’ve explained later results in moments of ‘ohhhh wait, that’s how I should do it!’ I do want to keep doing posts like that. This year, I don’t know how those gaming events are going to happen, and so, I’m going to operate on the assumption that they’re not, but that I do want the tools to be available. I’m going to spend this time I’m working on building apparatus to make a game making process, documented and clearly explained in about three months.

There! That’s the plan!

December Wrapup

Obviously, a normal wrapup each month is ‘hey, here’s the best stuff I did this month.’ Except I didn’t do the normal kind of article this month – it was largely easily-accessible media that you can check out during this month, praise for my friends, and at least one embarrassing story where I look like a cowardly dipshit.

Each year, I look at this chart now and I have a weird moment. Like, hey, this is cool. This is a long, dedicated, protracted practice. This year the schedule has at times gone up to 60 and down to 16. Given the year, that seems pretty reasonable. The average blog post is 913 words, and I get about 100 views a day. I’m at the point where WordPress Dot Com is offering me ways to monetise the blog.

D&D Posts

If you haven’t noticed, this year I’ve done more writing about running tabletop games in general and more about D&D in specific. I try to limit myself to two posts about D&D a month – my current method for doing it is to pull a book from each edition out of my bookshelf at random and see what the book reminds me of, and then share those thoughts.

Magic: The Gathering Stuff

This was a rough year for The Greatest Game or whatever. Lots of bannings and the delays on schedules, cards being kicked out for being racist, an entire mechanic getting rebalanced because it was too strong, lots of problems. Still, I wasn’t playing in those spaces so I didn’t really follow that, and instead focused on custom card design this year.

Game Dev Posts

Despite the great wheel turning slow, and the PhD crawling along, I have still found some time to talk about game development, and some of those posts made it into the top of the heap, or I had a personal reason to want to put them forward.

Posts About Living

There’s not really a good term for these, is there? There’s a bunch of posts I’ve written about emotional issues and about the way we look at our lives. Often these are about queer culture, and about the way we live as queer people. I don’t have a ton of experience with the things we consider ‘queer culture’ – so instead I make do with looking at how we relate to media, and how that media relates to my queerness, and maybe your queerness.

And it turns out that queer folk have slightly weird life experience that relates to odd social behaviours, too! And thinking about that sometimes gets blog posts made.

And Etcetera

Then, when all those other categories are covered, what else do we have going on this year? Well, here’s stuff that got decent hits, sorted for the ones that I personally think are the most interesting.

As for what we’re going to do in the coming year…? Well, check that out tomorrow. Thanks for reading this year, thanks for being part of my year, and I hope I’ve made this year at least a little bit better. For you. This year. Year.

Decemberween 2020!

Holy ding dang doops, we made it.

It is now December. That means it is Decemberween. Decemberween, for those of you unfamiliar, is a month-long celebration where I try to spend an entire month just praising people I know, things I like, and stuff you can check out for free or cheap, during this time when you may be isolated from your normal resources, or looking for things to safely fill free time.

This year, I am operating on the assumption as I write this that ‘normal’ Christmas isn’t going to happen. Some of us are going to be lucky and have only small, minor family gatherings, where we have a natural reason to avoid interacting with the people we don’t want to interact with, because, yes, it’s Christmas, but maybe, hey, how about a discord call instead? I assume this December, you’re going to run the risk of being time-rich and energy-poor, needing things that you can use to keep people occupied or share with others that aren’t demanding. It’s a month for softness, for kindness, and for finding things on Netflix that may make us go ahhhh instead of aaaaaaaaaaaaa.

If this year has done much for my life it’s made it clear to my family how much ‘the internet’ is just life; that the friends and family I made on the internet are friends and family, and they matter to me and connect to me, and that they are all people on the end of those lines. Let this year be a thing that has drawn us together.

Decemberween is an exercise in gratitude and open sharing. It’s about showing you things that influenced me and I enjoy; it’s about sharing with you things that you may not realise I like, the works of friends that have sustained and enheartened me. It’s a time to be grateful and to hold close to those of us who got here.

Some of us didn’t.

Some of us might not make it much further.

So let’s spend this month doing our best to not be angry and to instead try to share and be happy with one another, our friends and families across these internet spaces. There’s a very real purpose for things that help you recharge, re-energise, and do good in the world, a line I learned summarised as you need spoons to make shivs.

November Wrapup!

Aauuuup hot damn! November’s done with and now we’re sailing on into December! That’s some good news! Why is this article coming up now with two days more in the month? Shut up, that’s why!

First up, articles from November! What did I have going that I was proud of?  I got to show off the excellent Commander Keen 4 and apparently continued what is now pretty much going to be a Commander Keen Retrospective (no, you probably won’t get that, who cares, whatever). I presented an examination on the character of dril, a post that was beaten out by CNN of all people. I also was pretty happy with the interesting question of my Wallet Game worker placement idea.

Then, there was a video, about Beyond Zork:

Beyond Zork - Informed By Function

And there was a shirt! This shirt!

It’s about the way this year has made us all feel, apparently.

Anyway, back to marking for me. See ya tomorrow!

October Wrapup!

Woo~ooo~Ooo~Oooo it’s trick-or-treating niiiight. Which it wouldn’t be wiiiise to dooo~oo~oooOOO~~ because of the globaaal pandeeemiiiiiiic~ You know now I think of it, it is a little weird to not see more Zombie fiction set on Halloween where they have to work trick-or-treating into the plot somehow. Anyway!

It’s Halloween and it’s the end of October, so it’s time to run down what I got done this month in amongst many other things.

First of all, articles. We did some interesting and different stuff this month, didn’t we? First, there were my readings of Hp Lovecraft writings with some critical response afterwards; I read Facts Concerning the Late Arthur Jermyn, aka ‘My Ape Grandma’s Grandson Was A Racist’, The Colour out of Space, aka ‘Space is scary and hicks don’t know when to be afraid,’ Nemesis, aka ‘hey, not so much racism this time,’ and The Statement of Randolph Carter, aka ‘behold the ancient days of a century ago.’ These were fun to do and reasonably easy, so if you want this kind of stuff, I’ll consider doing more readings on theme months.

I interviewed Erik the Bearik about Brinkwood: Blood of Tyrants, and that was lots of fun. I vented for a bit about ‘ghost hunters‘  and ‘real mystery‘ media, where I pulled my punches and avoided swearing about exploitative nonsense. I also wrote some companion pieces to my SCP Wiki video (and we’ll get to that), where I listed some SCPs I dislike and some I like.

I also did something special this month with videos! Since I’d been doing a lot of experimenting with video this year, I figured I’d bring them together and do five ‘different’ kinds of video.

Halloween Forever and Jack Chick

For Halloween Forever, I talked about the game and about my relationship to Halloween as a cute, fun thing to be enjoyed. This was done by playing the video, then unscriptedly talking about the way the game made me feel. This was really easy to do!

The SCP Wiki Is A Videogame

For the SCP wiki, I made a simple video of a series of animations with minimal visual data, but with useful, clear iconography. This works well for representing text media, so maybe this is how I’ll tackle text adventures going forwards. This was also scripted pretty thoroughly before I made the video.

Scarlet Hollow - Using Your Form

For Scarlet Hollow, I made a very quick series of pan-and-scans over stills from the game, which worked out well for explaining the ways the game worked. This was lightly scripted, but I did do a fair bit of editing to get the right flow down. This meant I could promote the game on kickstarter in an appropriate window, instead of holding things up. This also helped overcome my big problem with visual novels, where I often feel like I’m ‘wasting’ the medium to use video and voice to talk about a primarily textual medium.

 

Ai The Somnium Files: How We Understand One Another

Finally, Ai: The Somnium Files is like one of your more typical ‘essay-ish’ type videos, though not using the game to make some greater point. I scripted it out, read it, then used a loop of gameplay visuals which I overlaid with graphics to present more information about the game. I was able to weave in video footage and some captioning, which worked out okay, and I liked it.

I think I just talk faster than most video essay people. This video script is 2200 words, and the video is about ten minutes – but a typical audio reading, according to audiobook resources, is around 150 words a minute. Ostensibly, this should mean that this video should be about 15 minutes if I just read slower.

I’ll have to work on that.

Talen Tries: Gloomwood!

For Gloomwood, this was much simpler to make. I recorded myself playing the game, as is, the first time. Everything is here – me messing up, me learning game mechanics, me exploring how the game worked from record to end record.

 I also made a shirt this month! Then I was so happy with how one element on it worked out, I made it into a sticker!

Aiba is a real sweetheart of a character, and I’m really glad to have gotten to play this game. When I make shirts and stickers, it’s often as ‘merch’ of my interests, and so this time I’m glad to be able to make merch of my love of this game.

And finally, personal life stuff? Well, October was busy – I’ve been marking pretty much every week of the month, and the marking has taken up a lot of time. I have a lot of students this semester, and they’re under a lot of stress, which has meant there’s been a lot of late-night mix-ups, or two AM calls from students worrying about how to get things working.

October was nonetheless a lovely month to catch up with some movies and shows I really liked, it was a wonderful experience in video making, and I enjoyed my recordings as well. Let me know if any of the content this month stood out to you as a fave and I’ll see what I can do going forward.

Dread Month 2020!

For the month of October, my Story Pile, Game Pile and general posting will be wound around the theme of dread month. Copying from last year, the reason I’m using dread is because I don’t want to exclude some things: It’s not a horror month; criminal history and real world cult stuff isn’t really horror. It’s not a death month, because, well, death isn’t actually a universal element to the things that creep us out. And sometimes, there are things that are the aesthetic of ghosts and ghouls and scary things but isn’t actually very scary, because it’s being used to some other end.

Halloween isn’t a thing here, and more than normal, this is going to be a year where Halloween isn’t a thing. That sucks, and it sucks that people are going to miss out on a ritual that is renownedly fun. That means for us, this month, being a bit spooky, and indulging in spooky movies and sitting inside and shivering to the chill of scary games and scary media is going to be even more important, because it’s a way we can share the kind of fear we can control.

September Wrapup

Bring out yer alive!

This is our second-last unthemed month of the year, and with it came a scattered arrangement of posts, some that had been written months ago and only came out now, cast off into the far future when I could forget about them. It’s also when I wrote about how to handle money in your game design (and how weird it is that it’s how we handle it in real life, almost like life is an unfair game, odd), about how Elite Beat Agents expresses difficulty, and I put out my article on the charming and interesting Magical Land of Yeld.

This month’s shirt is a pie chart reference to a song! The big shakeup in the store is how I took down some Harry Potter themed merchandise which I once upon a time made as meanspirited jabs at a fandom I wasn’t into, but was willing to sell them, because it didn’t matter if their fandom was bad to me, it was important to them. The thing is, now, selling that stuff can be seen as if I’m okay with JK Rowling’s behaviour, and I’m really not.

Singing Toorali Toorali Ettity In Void Bastards

This month’s video is another short experiment; an unscripted article on Void Bastards, which took me a very small amount of time to make for a game I’d already pretty much beaten. I quite liked doing this, and I’m hoping it’ll work for some of the other games we’re going to look at going forwards.

This month, I hurt my foot, and that snarled up my grading and that means everything’s been done with not enough time, oh no, oh dear, anyway.

Inspiration and Privacy

One of the things that drives this blog is a direct pipeline from my day to day experience. Part of what has made scheduling blog posts in advance with a full plan such a great thing for me is that it means that if I have a single incident on one day, that inspires me to write something, that written work isn’t going to happen for weeks or in some times, months, meaning that I get to write about topics over the whole year, then they’ll come together in a particular period, looking like a coherent theme was sought out ahead of time.

It’s neat!

Here’s another thing, though: If I have a schedule it means that, by default, any immediate need to say something can be put on a page, and left alone for two weeks. It gives my thoughts time to breathe, and this becomes very important when I’m talking about things that upset me ore things that I find myself extremely excited about. I have deliberately slowed myself down so I don’t have to be the Hot Take Time Machine, and that means that my opinions don’t get the benefit of riding the Attention Cycle, but they also don’t have me locked into fast, quick impressions of things where I look like a dumbass a year later.

There’s this joke that pretty much all blogs start the same way with this dickbrain, who is a dickbrain, but in this case, the dickbrain is me, and the blog scheduling tool lets me keep a reign on my own dickbrainness.

This means that blogging periods are sometimes symptoms of what was inspiring me a month ago. You’ll see trends and streaks, if you can divine the tea leaves of my me-ness. Complicating this, though, is what my life is doing.

As I write this, I’m coming off a period where some of the things that normally fizz my brain and stimulate my writing aren’t happening. I don’t just mean isolation, though! I mean that normally, university semester means travel, reading, listening and looking at things around the place. What I’ve been left with instead is time spent on private projects – things that involve people who didn’t sign up to become part of my #internet #content #machine.

What follows then for me is a challenge of divining where I can draw a line between what was on my mind and what will seem was on my mind later. What I can’t share, and what I shouldn’t share, and what subjects can be said to be brought up by people in private spaces that aren’t necessarily going to be seen as big ole subtweets.

This is part of the path of managing this kind of writing: it matters enormously to me that if I’m writing something, it’s because it’s something I want to write and because it’s something I think you, the audience, will want to read.

There you go, some process stuff! How it all comes together! As of writing this, back in June, I have already a chunk of writing planning for later months done, some actual articles – and some things that are slowly brewing as I consider if it’s worth going into the topic, or holding back for another time.

August 2020 Wrapup

And just like that, poof, August disappears!

August, with its theme of magic – which I tend to expand to be about manipulating attention and tricks, so eventually we wind up talking about heists – is pretty hard for me to work with when it comes to games or movies, because I already did The Prestige and Ricky Jay’s TV special, but after that. It’s great (in my opinion) for the other articles of the month, because I can almost always find other stories about the wonderful weirdoes involved in magic, the techniques of magic, the tools magic gives you access to, and that means that I tend to wind up with a lot of articles I’m happy with while Story and Game Piles kinda suffer.

But that’s okay!

By expanding to heists and stealth like I did this year (the art of controlling attention), I got to talk about Logan Lucky, which is great. I got to talk about Breach, which I still really like even after finding out it’s basically copaganda for the cop’s cops. I also got to talk about Volume, a game that I really like, and has gotten a lot better in the five years since its release because the idea of a Britain fallen to classist fascism in an information economy really isn’t very farfetched.

I also wrote about some useful general principles for dealing with people. One of them was confabulation, the way your brain justifies dumb things it does, and that you may literally never realise you were doing, about slugs and loads, and about forces. The forces article even has my favourite line of the month:

The force is not there to set up the trick: The trick is there to hide the force.

This month also was when I slipped out some of the lore of a Scum & Villainy science-fiction setting, with The Synthetic Mystic and the Century Ship. These are going to become important later, but you’ll find out why. Basically, creative content for you to share and enjoy.

I also hammered in on the absolutely unforgiveable Tome of Magic from 3.5 D&D, which is not a good book and full of not good things, but still deserves a tiny star for trying. I did a How To Be about the amazing Sumireko from Touhou Project. I love when I get to do something meaningful about Touhou Project, because the Touhou fans mark out in just the best ways.

August, I made another pair of shirts (though like, technically, it’s four shirts), showing both a math puzzle that’s part of a magic trick (in white and black text), and a reference that’s not actually vague, but you know, you could pretend it’s vague (in white and black text).

This month’s video was a half hour attempt to get started on Jane Jensen’s Gray Matter, during which time I talked about trying to make Narrative Adventures work, and the ways that you can have problems if you’re just creating flag-based trigger messes, the Australian side of the Steam store, and

Talen Tries Gray Matter

Teaching started up this month, and that’s been great fun to do. There’s been some concerns about managing workload, but I’ve also been trying to dedicate more time actually building and playing things, rather than trying to manage my life so I’m just getting by. Also, with some things opening up, I’m getting to see my family more often, which is nice.

Magic Month 2020

I love magic. This is something a lot of my friends don’t know, because I think it’s embarrassing to love magic, because I have never, ever, ever pulled off a magic trick that actually impressed people. Oh, I’ve done stuff that they can’t work out, but the people around me are always, consistently able to go ‘well duh, you did a trick I don’t understand, big deal.’ Which is true, but it’s also a bit of an anticlimax.

This August, we’re going to talk about magic, and by that I mean tricks. We’re going to talk about ways to fool people, magical tricks, what people do in the back of their minds, and the connected fields of deceit and thievery. Basically, there’s three types of people you’ll see fooling around with playing cards – rogues, tricksters, and cheats, and this is a month to celebrate and enjoy all three.

Expect some heisty movies, some shared sources on magic resources I like, and a few conversations about the ways you can use ideas from the classic field of magic to make or relate to games!

And I dunno, maybe we’ll talk about mages and wizards and magic systems and card games I guess.

July 2020 Wrapup!

Hey, July’s down. We’re getting this year done, day by day, people. If you’re still here with me, thank you so much for that.

This month seems to have had a theme of catching up; the writing schedule has been better, in general, with very few days where I fell behind, and there have been some articles that I wrote months ago that I threw forward into July, the ‘infinity away’ year. Also it was time to dust out and finish off some drafts I had been leaving alone for literally years.

Comically, this did mean one article came out just after a major conversation about its subject matter despite being originally written like, a year ago. Oops. That was the Cards Against Humanity article, because every year I teach students about making games, I see more variants on it, and they’re almost always weaker games because of the overwhelming presence of Cards Against Humanity. Which is a bummer!

I also finally did my set on the Fullmetal Alchemist franchise, from manga to the first anime to the second anime to the live-action movie. There’s more, of course – a few more movies and videogames, and man, there’s probably a card game or something – but I finally got my feelings out there about what is, again, probably the best series of its kind that nonetheless has some ways it’s bad.

I also finally penned that piece on Brolonialism, which has been waiting for years; I put out some thoughts about how ‘cancel culture’ isn’t really a thing, looked at tackling the Nephilim from Magic: The Gathering, which is maybe a month old at this point, and even did a writeup of my character Moonheart, from City of Heroes. Also, because I try to keep myself to one 3rd ed D&D article per month, I spent this month banging on the Spelldancer, one of the most hilariously broken loops you can have in a game that normally abhors loops.

July’s shirt continues on my theme of Loss-themed shirts! There are two new additions to the Loss Collection: a lettered and numbered version of the same idea. It’s not a complicated design, but I’m very happy with being able to use the simple elegance of it, in a way that works as a design even without being able to see the Loss element to it.

Video? I did put up a small video explaining a Minecraft thingy I made, a Hopper Loader. But that’s not the ‘proper’ video for this month, no no. This month’s video is a game pile video, which you shouuuld be getting to see tomorrow. Keep your eyes peeled.

Personal life, hm, hm, hm, well this is a break month between two semesters, during which time I’ve been doing set up and consultation for my various work arrangements. I’ve felt obviously busy, and dealing with a lot of best practice stuff about health and contamination, which gets more awkward as schools open up and second waves of infections kick off. I try not to talk about the pandemic much here, but it is affecting me, and I’m trying to make sure the content I put here is an escape from gloom rather than an embrace of that feeling. You know how it goes, and I hope it’s been helpful, even as I’ve been doing my best to be honest with you about my work process.

A List of Things I Don’t Really Know Much About

Time to time I’ll have someone ask me questions or suggest topics and while I’ll give everything a go, sometimes I have to use complex topics I don’t understand to launch off into spaces I do. That’s why Fullmetal Alchemist is a great place for me to talk about Paratext, but not so much a place for me to talk about guns.

Here then is a short, non-comprehensive list of things I don’t know much about

  • Cars. Pretty much all cars. I know the basics of how a car works, in that there’s an air-and-fuel engine that makes tiny explosions that drive some pistons and then the rest is just controlling that and making it work well, but that’s all I got.
  • On that front, competitive car racing. Grew up surrounded by it, met some very important people in it, no clue how it really works. I have a tiny bit of knowledge about one thing in NASCAR and that’s it.
  • Firearms. I’ve never handled one. I think I may have handled pieces of one at some point but I genuinely think I’ve never been closer than five feet away from a gun, and that was probably on a police constable’s hip. Any conversations I have about guns are going to focus on culture around them rather than the devices themselves.
  • Modern military operations or aesthetics. There’s a real space for people like me who know their asses from their elbows talking about ‘real soldiers’ and whatnot, but that ain’t me and if you see me commenting on it, odds are good it’s because I’ve read something someone who knows about it is saying.
  • Makeup. I have applied it once or twice to other people and experimented with using it to hide injury. I do not know anything meaningful about it.
  • Recent anime. I’ll check out some stuff that gets recommended, but only once it’s all done and nothing that needs a hundred damn episodes. I want enough familiarity to talk to people at cons, not enough to go all Mothers Basement on things.
  • Driving. See also cars: I don’t drive, don’t know how to drive.
  • Code. I have opinions about how people should talk about code but I don’t know how to do anything more complicated than Twine or Wiki coding.
  • Ways to divert the flow of history by killing, meeting or changing single events. I just don’t know this stuff. I know there are some people with firm opinions on it, and I think it’s a good idea to consider the ways that individuals have diverted history through accident, but I am by no means an expert.
  • Islam! I have some broad, general criticisms of religious institutions as institutions, but if you asked me to provide specific criticisms of Islam, I wouldn’t know where to begin, and it wouldn’t, I imagine, be interesting at all.
  • Oh and while we’re at it, Judaism! Everything I know about Judaism is filtered through a fundamentalist Christian background. I may know more than you expect, but I don’t know anything about Judaism as she is lived today. I may know some things that are meant to evoke jewish-ish-ness, but you can fill a barn with what I don’t know here.
  • Stand up Comedians! Lots of these guys blur together, for me! And I do mean guys!
  • Music. I can tell you how music and lyrics make me feel, but I am clueless about how to make music. I don’t know how to sing well, I just know how Choir drilled me.
  • Game Theory. This is a wing of mathematics, and I don’t know much about it. I do Game Studies, which looks at games as cultural entities. There is some interesting stuff with ‘Game Theory’ but it’s mostly about the idea of rational actors responding to incentives, like much of economics, rather than anything to do about how political agents move.
  • Carpentry. Not a clue. There’s this thing that Ian Bogost has talked about, with using the term to refer to doing philosophy through making stuff, but actual joinery and stuff? Not a clue.
  • Yu-Gi-Oh. It looks like a game that has nothing meaningful in common with the games I play, but looks like it does if you don’t know either game that well.

Why this?

Because I think it’s worth taking stock and thinking about what you’ve been asked. I want to be able to hold on to the ability to say I don’t know and not have that be a wound against me. It’s nice to feel like an expert, it really is – and I try to limit that to when I’m dealing with students, who I actually have an authority over and where my expertise is what they’re literally paying for.

Everywhere else, it’s important to hold on to your own capacity to be a dumbass.

June 2020 Wrapup!

June’s down! It’s been a bit of a fog right now, in no small part because some of my plans got spiked. One of my plans was to do give aways and spend money sending people my silly pride themed t-shirts that yes, I am proud of, but also, maybe, now is not the time to be making people do competitions for silly queer shirts. Generally, I feel now is a time to keep my head down, to try and promote some uplifting stuff, and not do things that make me seem like I’m trying to take advantage of this moment.

There were some articles I was happy with: The Speed of Crowds, which was meant to coincide with Games Done Quick, talked about the way that speedrunning was collaborative orchestral art. Holding On To Pride wound up being, it seems, very well-timed to suggest that folks had to be kind to themselves, and why Pride even matters at all. And the somewhat basically named Post About Being A Cis Boy explored how being aware of trans women’s experience did not require some mystic spiritual insight. I was also fond of my article about Burnwillow, who remains a character I think about from time to time when discussing the way we make limited assumptions about what things like trans and cis mean.

There were lots of shirts this month – I’d been banking designs so I could do them all in Pride Month like Last Year. That means we got four designs, one of which was about thirty designs, one of which was a much smaller nine and two more classic designs: Diceheart, This Shirt Says Trans Rights, Pronoun Stamps and Gay Wrath Month.

Here’s this month’s video, about Lore Finder! I really liked this game demo, and I’m really glad it dropped when it did, so I could spend my Pride Month game watching a nonbinary person bicker with their parent and turn into a tentacled slimebeast.

Talen Plays the Lore Finder Demo

June was a month in which teaching came to a conclusion (for now) and my workload got weird (for now). I got to mark student projects, which I do genuinely like doing, because students are great. It was also a month for articles about Pride Month.

Pride month articles were great for everything but the Piles. I hit my limit real quick on the non-Pile articles, and I have been bubbling to see the reactions to this month’s how to be for… some time now. The Story and Game Piles – well, I figured what I’d do is save up all the really queer games and movies from 2019 and early 2020 and pick the best of them to Pile in Pride Month. That just didn’t seem to happen, though, which was a real bummer.

What’s more, I save some slots month to month so that when I hit the themed months, I can do things based on the reactions to existing articles, and uh, you know what hasn’t much happened this month? Everyone has other stuff on their mind.

Pride Month 2020!

Welcome to the month of June, where it’s Pride Month!

You weren’t aware? This is why all the corporate icons have got rainbow flags for exactly no more than the duration of this one month. Pride Month, the Month where we’re all allowed to have some Pride and answer questions like ‘uhh when’s straight pride month,’ because fuck you.

Hm, maybe a bit confrontationl.

Pride Month, thanks to the fact the English Speaking Internet Is Kinda American, set in June to commemorate the Stonewall Riots, an event kicked off by a trans woman throwing a brick at a cop, and the event oriented around it is because a bisexual woman chose it, and that seriously is as much as we need.

For this blog, that means it’s a time to talk about Queer Stuff! last year it was fantastically hard, because lots of queer games are alienating and lots of queer media falls into the same problem space as Smooch Month media. We’re going to talk about queerness, in games and media, and that mostly means me trying to promote stuff I like, talk about queer subtextualisation, the importance of fanfiction, the way media relates to queerness, and the way I relate to that queer media.

There’s also going to be some shirt giveaways, unless something dire happens to my finances in this month. Fingers crossed.

Also, as seems to be traditional, my current plan is to not talk about:

  • Undertale
  • Steven Universe
  • She-Ra

We’ll see what the month has coming for us!

May 2020 Wrapup!

Martha, another month trails by in the grasp of this strangest of years of my life. We stand here at the precipice of June, with a word pit opening beneath me and my reaffirming in my most sincere belief that students, are good. I look forward to seeing you again upon my return to public transport.

Hey, that was fast. May just whizzed by, perhaps because we’ve all gotten really good at frittering away our home time. In fact, my home time has been preeeetty stretched so I kind of feel like I haven’t had much free time, as much as I’ve mostly been doing things to destress. Still had some time for some blog experiments, woop woop.

What’s wild is that I don’t feel like I did a lot of stuff this month, like somehow there are fewer articles, but I check the scheduler and yep, sure did do one every day this month. I’ve been rebuilding the backlog, and if you track this kind of thing, I had one day this month where I didn’t write at least one article. This is good. I did write about How To Be A Gardevoir in a D&D game, which was received really well. I vented at length about Deep Space 9 and even included a page of memes which did absolutely stunning numbers.

This month’s shirt design was waiting in the wings for a while, but I’m happy it came out so well. I mean look at that on black.

This month’s video was going to be one of two. I made a tiny video explaining something I made in Mincraft, which made the video making process fast and easy and I was very happy with it. One practice run, one run at the video, boom, it got made.

Punctuated Item Clock In Minecraft

I was going to do a Lets-Play-And-Chat, but it didn’t line up with any of my friends, time-wise, and I got under a crunch for work at the end of the month. So be it, that sucks but this is why we build contingencies. Pretty happy with what I did regardless.

 

 

Didja know I have a Youtube channel?

Yeah, apparently this was something of a mystery! A point that was made by Ettin when this came up is that to get to my Youtube channel is like, five not intuitive steps.

Based on this, I’m doing some minor updates to places around the site. My About page now mentions my Youtube channel, there’s a button on the sidebar – this button! – that takes you to my Youtube channel, and… and…

I’m kinda not sure what else to do?

See, one of the worst things to have in your brain is a negative feedback loop that interprets silence as disinterest from people who are too polite to say anything. I know for a fact a lot of my friends don’t read my blog, and that’s something I’ve kind of had to become okay with. That becoming okayness however has not actually fixed the brain problem, because it means that I kind of intuitively see everyone I know who doesn’t read the blog or listen to the podcast or follow the twitter as disinterested and actively not interested in stuff. The idea they might not have noticed or not checked it out right now or the presence of being advertised on a miserable hellsite full of sadness might be diverting their interest in me talking about videogames doesn’t seem to latch into my head.

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April 2020 Wrapup

April 2020 continued as a strange month in this strange year. Quarantine continued – I left the house maybe five times all month, each time for grocery travel. I have seen my family only at a few arm’s reach and I’ve been doing all my work over the internet. It’s gotten to the point where I’ve stopped my phone being on silent all the time and answer it now. What a wild month.

This blog, themed around me centric media was a hard one to do but we did get there in the end, even if there were two points where posts almost didn’t go up on time – closer than I’d like to be, to be quite honest. Obviously, in a month like this, most of the articles are favourites – either topics I’d saved up for the rest of the year or burning opinions that inspired fast shots form the hip.

Still, I really liked my pieces on Bleach and the Ur-Quan. The Ur-Quan article was something of an experiment, too – I wasn’t sure if a deep dive into the lore and storytelling of a game universe like that would appeal. I’d love to do more of that if people liked it. I weirdly went in on Star Wars twice this month, with an article about how bad Sabacc is (very) and how good Ewoks are (very).  I talked about my beloved helicopter boy Blades, from the Transformers universe because apparently I’ve just become a parody of my own interests.

This month you learned how to become Corvo Attano and maybe picked up some tips on teleporter bullshit in 4th edition D&D, that’s great too. I talked about how important inns are to play narrative, about how oaths and pacts are things to enoble characters, not to punish them, and I insulted everyone who complained about murder hobos. Then throw in that I did a run-down of my Eresh Protectorate knightly orders for those of you who like that kind of thing!

I also finally put out there the article about Atheist Oppression, which summarises as yes we are, and thanks to bad actors, I can’t be taken seriously talking about it.

This month’s shirt design coincidentally ties into this month’s release of Final Fantasy Seven Again.

And this month’s video was, in hindsight, really easy to make! I got a good handle on how to make this kind of video over all my time practicing and I may find myself doing more stuff like this – long rundowns of character groupings. At least if you enjoyed them, please do let me know.

Who's This Dingus: Phoenix Wright Edition

My personal life is just very stressful. There’s a lot of work that needs doing, there’s not a lot of boundaries between types of work and there’s a real challenge keeping the days of the week straight. I don’t want to accidentally miss the day in the week when I need to put the recycling out, for example.

Those of us who get through this are going to do it by being careful and being caring. So that’s what I’m trying.

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