Bullet Journal Module: Game Dev

I’m trying out a Bullet Journal, and by trying out, I’m using it pretty much constantly for two months, which is a good sign that I like it, and with Bullet Journals, one of the things you do is make tools that are useful for you.

Well, one of the tools I need is a way to track the progress of a game in development, which is a task that sometimes needs some specific notes about people to contact, problems to overcome, things to emphasise, and a way to remind myself in a basic way what a game’s about.

With that in mind, I made this module:

Super simple rundown, the top is a synopsis/summary of the game’s concept. The left hand column is a series of bulleted tasks that the game needs before it’s ready to go, and then that gives me space in the right to either point to things holding up specific events in the timeline.

If you don’t know what a Bullet Journal is, or don’t use it, and this looks like gibbering nonsense? Well, yeah don’t worry about it. Still, this is one of those tools I use.