In 3rd edition D&D, you started with a class. Then, in the DMG, they introduce the idea that as you level up, you could get access to a ‘prestige’ class, this idea of a special kind of class that let you create a different, interesting permutation of the base class. Based on the prestige classes in the DMG, it was pretty easy to see that these were meant to be interesting forks for the way a character’s life could change, as a way to ‘pick up’ a class in the middle of a game that didn’t lock you into starting something from scratch.
This interesting idea quickly fell by the wayside as instead of alternative classes you could introduce into the game in a later space that players could graduate into when their story became specific, prestige classes became the natural progression a whole bunch of players expected to graduate into, and they were the main reason to buy new splatbooks.
The problem, of course, is capitalism, but let’s look at the problem anyway.Continue Reading →