Across all my writing about 4e D&D I’ve spent a lot of time espousing cool things that you can do as a player without really needing any input from a DM. The game design is robust and reliable enough that you can make things like a werewolf or a ghost-haunted pile of crystals and the game system handles it so the DM doesn’t have to make something specific for you so it worked.
I have mentioned the Vampire from time to time, but always with a drawn-in breath of ‘if you want?’ or something like that. A warning, a gentle one, but a warning nonetheless. The vampire, you see, for all that it is part of this game system I like and does something I like, doesn’t do it very well, and for that, it needs to be presented to players with a warning that hey: This could go wrong, right? You need to be prepared to be okay with that.Continue Reading →