Magic: The Gathering has some really interesting things recently coming into my space. In the past literal full year at this point, Wizards of the Coast have released products that do nothing but personally irritate me, and the horizon shows no abatement on that score. I hate Urza, I hate Mishra, I hate the Phyrexians and the only reason I don’t flat-out hate Dominaria is Kelly Digges’ work on worldbuilding that space being absolutely breathtaking to consider as a form of craft. These are spaces for which I have literally no actual emotional attachment, stories that I want over and gone as soon as possible so that Wizards can maybe pursue the dream of twenty years ago presented by Mirrodin of maybe not just continuing to write the same story in the same generic fantasy plane over and over, badly. But then they went and hired the Pinkertons.
I didn’t want to talk about this article this way. I wanted to reflect on the twenty years I’ve been playing this game and the twenty years I’ve been designing custom cards for it. I wanted to reflect on the importance of a game that maybe, part of me wonders, could have been my life, and which could have connected me even closer to some people who I think of as incredible and amazing and beautiful, but talking about that, and reflecting on that, feels deeply irresponsible because wizards went and hired the Pinkertons.Continue Reading →