Daily Archives: January 10, 2023

How To Represent Speed?

When working with videogames, there’s a a lot of different ways to represent speed, and a lot of the challenges they present start out as technical. Infamously on the PC, getting fast scrolling on a room to create the impression of single large spaces the player could move through was a big technical hurdle; outrun used a camera trick and moving single silhouettes, and the VR push of a few years ago (is it reasonable to suggest that VR is now over?) featured a whole host of ways to grapple with the question of duping a human brain that’s very very good at recognising when it’s standing still and convincing it that it’s not.

But that’s videogames, an entire form of games that I don’t really make. I could try, that may be interesting, but anyway for now.

How do we get to represent speed in tabletop game places, with human interlocutors? Have some ideas! Go go go!

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