Daily Archives: October 12, 2022

Curse Your Campaign

One of the common problems present in any given Dungeons and Dragons campaign, set in the context of a world of adventure, mystery and combat-ready quarrel-solvers, is anyone ever asking the question ‘can’t someone else do it?’

For a whole host of problems, this is simply true: Yes, someone else can do it. In a world with guilds and support and highways and organisations, there is by definition almost always someone else on hand who can do the job, and most often, the players are the ones with a combination of opportunity and happenstance to be the ones dealing with this problem, right now.

Art by Brian Valeza

There are tricks for it, of course. Chanting. Destiny. Magical artifacts that fuse themselves to your skin. Hypnotists. Walkie-talkies, tempers, fists – but not so fast.

What I’d like to suggest is an idea for a campaign style that fixes this problem, gives you a tone and introduces a reliable tool for the DM to weave into the story: Make it cursed.

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