Daily Archives: October 2, 2022

Asset Brainstorm #10 — Back To Osum

As a matter of practice, it’s important to me that I keep demonstrating different ways to engage with games. Making games is a practice, and when you can look at game assets and consider ways to apply them, you’ll begin to see how much of game design is stuff you can do. Therefore, on this blog I’m making it a project to regularly grab some game assets I couldn’t make myself, that are made for game designers to work with, and see what ideas they inspire.


Okay, this time it’s a simple one: This month, my goal, as a game maker, is to get Camp Osum into prototyping.

If you’re not familiar with Camp Osum, it’s a competitive draft horror game I originally made for Asylum Jam 2017. In this game, each player takes on the role of a camp counsellor roaming around the grounds, looking for things that build their place in the story, rousing the ghosts of the camp and hopefully not getting killed. Eventually, there’s only one player left, as the other players, now some of the ghosts, try to force that player into joining them, while they try and escape.

A big part of Camp Osum‘s life has been committing to boundaries on it; it was made for a jam, and the original draft up on Itch.Io is up there as it was at the end of the jam. I know that in my situation it’s very easy to work on things in private and keep things like prototypes and concepts hidden until they’re nice and polished in ways you, the audience can praise me for. That’s why, even though I think it looks terrible, and it was made in Word, like a lot of fast prototypes, you can go look at it.

Last year I spent a month working on the card face (while doing other stuff, because October is the end of the semester work-wise). This month, it’s time to pick the project up again and get it to the next stage, of being an operational prototype.

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