There are, officially, six Space Quest videogames, released in order from 1986 to 1995. They follow the adventures of Roger Wilco, a hapless janitor whose adventures started on the Arcada, a science vessel transporting a super-science doohickey that could be turned into a weapon, where everyone was killed but Roger, who avoided certain doom because he was sleeping in the closet. Each game ramped up the stakes and adjusted the setting a little, with Roger going on a series of adventures that were mostly about trying to survive extremely hostile situations in which he’d been flung by the machinations of someone else, or in some cases, great coincidence.
Mostly the Space Quest games were defined by a particular sense of humour, which in some cases doesn’t age great (of the six games, fully three of them pass before there’s a single woman character who says anything), and a gameplay system that’s much more about being a very ordinary person trying to construct solutions to things because of your limited expertise.
But the technology of full-time professionals in 1985 has long since passed into the skillset of the hobbyist, and so the Space Quest franchise, which has been dormant so long the company responsible for it has been dead for years, is mostly continued by fan games.
Like this one, Son of Xenon.
Son of Xenon is a 16-colour, 320-200 pixel resolution Space Quest fan game that is, ostensibly, about Roger Wilco before he became the janitor of the Arcada, before the sun of Xenon was dying, before the Star Generator was ever made. If you want to check out Son Of Xenon before I go on about it, here’s a link. It’s pretty good. I got stuck at a few points, but it didn’t feel nearly as unfair as the genre normally is, and you’ll probably get through it in a few hours on your own.
No spoilers after the fold, but rather, a consideration of Roger Wilco, and his place in gaming, and why we get fangames like Son of Xenon.Continue Reading →