4e: Deploying Monster Types
Hey, have we already spoken about the monster system in 4th Ed D&D?
Back in 3rd edition, D&D used what we called the ‘challenge rating’ system, a system that treated each monster as a sort of amorphous blob with a generic personality and the option to pick its own feats and do a lot of possible things. It was a system that I’ve talked about somewhat negatively.

But people say that 4e D&D was ‘only good for tactical combat,’ which I don’t agree with, but I can understand the feeling when you consider it was the first time that it made the combat system kinda work (and obligatory ‘ew there were math problems in the first monster manual’ yep, and they found them and addressed it, thanks).
Part of how it worked was that rather than treat monsters as if they were all generic spots on a continuum, monsters were balanced based on general formulas of things they could do and ways they could be represented, and part of that was recognising that some types of monster were best suited to particular types of role.
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