There’s a chance if you played 4th edition, you never even knew Themes were a thing. They were introduced in a campaign sourcebook as a way to flesh out characters under level 10, to give more of that kind of granularity you might want if you say, belonged to a particular organisation, or had something that just made you a bit different to every other character in your class. Themes are great because what they often give you serves really well in offering a bit of a mechanical variety to builds without necessarily making things worryingly more powerful. The idea is very sound.
The execution on the other hand, phew, the execution, well, let me tell you.
I have talked in the past about how themes are a problem because there are only a few of them that are as strong as one another; this creates a smaller pool of possible options. Melee combatants usually take the Guardian, which gives you a way to get a free extra basic attack and a bunch of other powers you’d never bother taking. If you follow my How To Be series you might have seen the commonality with which I bring up the Werebear and Werewolf as ways to open up a build’s options. Also, almost all builds that have no better reason to be anything else are going to benefit from the Fey Beast Tamer.
These themes are good because they give you something robust, consistent, and reliable in all situations. The greatest failing of themes are when they break these rules, and when they do it, it is often in service of 4th edition’s worst habit, which I’ll just shorthand as fiddly bookkeeping bullshit. As an example, let’s check out the Yakuza theme.Continue Reading →