As a matter of practice, it’s important to me that I keep demonstrating different ways to engage with games. Making games is a practice, and when you can look at game assets and consider ways to apply them, you’ll begin to see how much of game design is stuff you can do. Therefore, on this blog I’m making it a project to regularly grab some game assets I couldn’t make myself, that are made for game designers to work with, and see what ideas they inspire.
Let’s spin the wheel and find what shows up when I look at itch.io’s asset page. Ohoh, what’s this? Pixbattlers, they say?
For the purpose of this exercise, I’m using the pay-what-you-want asset Apolonia in all my examples.Continue Reading →