In 1992, Sierra On-line was at the top of their game. They had multiple Quest titles, the 3.5 floppy infrastructure let them make a lot of experimental games without incurring the same kind of heavy costs as would eventually bury the company in the CD and internet era. Part of this was because they had, on deck Corey and Lori Ann Cole, the people who made my favourite Sierra games, the Quest For Glory series, with the point-and-click VGA engine. Know what happens when you get cool people who can use interesting tools in a low-cost low-risk environment?
They screw around and make cool shit!Continue Reading →