The 3.5 D&D Paladin has problems. It may be one of the better melee classes in the book out of the box but that doesn’t mean a hell of a lot and there are a number of levels where the Paladin just increases a few numbers and nothing else changes for them. These are known as ‘dead levels,’ and honestly, in 3rd edition D&D, for the melee characters, you could do worse than that. A couple of classes got worse when they levelled up.
I therefore tried to solve this problem in the fashion that to me looked the most sensible, straightforward, and functional way. That is, I decided to make a single class that addressed the Paladin’s balance problems, integrated Domains as a design element, and let players play a whle bunch of different characters that were only united by being primarily combatants and empowered by something beyond the self.
I made the Adherent.Continue Reading →